update tests
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		| @@ -37,7 +37,7 @@ public: | ||||
| 			m_rectangleClothMesh.vertices[i] = dq * m_rectangleClothMesh.vertices[i]; | ||||
| 			m_rectangleClothMesh.vertices[i].y += 5.0f; | ||||
| 		} | ||||
|  | ||||
| 		 | ||||
| 		b3ClothDef def; | ||||
| 		def.mesh = &m_rectangleClothMesh; | ||||
| 		def.density = 0.2f; | ||||
| @@ -47,6 +47,12 @@ public: | ||||
|  | ||||
| 		m_cloth = m_world.CreateCloth(def); | ||||
|  | ||||
| 		for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext()) | ||||
| 		{ | ||||
| 			p->SetRadius(0.2f); | ||||
| 			p->SetFriction(0.2f); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bd; | ||||
| 			bd.type = e_staticBody; | ||||
| @@ -59,11 +65,6 @@ public: | ||||
| 			tableShape.m_hull = &m_tableHull; | ||||
| 			tableShape.m_radius = 0.2f; | ||||
|  | ||||
| 			//b3CapsuleShape tableShape; | ||||
| 			//tableShape.m_centers[0].Set(0.0f, 0.0f, -1.0f); | ||||
| 			//tableShape.m_centers[1].Set(0.0f, 0.0f, 1.0f); | ||||
| 			//tableShape.m_radius = 2.0f; | ||||
|  | ||||
| 			b3ShapeDef sd; | ||||
| 			sd.shape = &tableShape; | ||||
| 			sd.friction = 1.0f; | ||||
|   | ||||
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