rename a variable
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@ -463,7 +463,7 @@ void qhHull::AddNewFaces(qhVertex* eye)
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// Use tolerance and discard internal points.
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float32 max = m_tolerance;
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qhFace* iMax = NULL;
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qhFace* maxFace = NULL;
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for (u32 i = 0; i < m_newFaceCount; ++i)
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{
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@ -472,16 +472,16 @@ void qhHull::AddNewFaces(qhVertex* eye)
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if (d > max)
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{
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max = d;
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iMax = newFace;
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maxFace = newFace;
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}
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}
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if (iMax)
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if (maxFace)
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{
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qhVertex* v0 = v;
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v->conflictFace = NULL;
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v = f->conflictList.Remove(v);
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iMax->conflictList.PushFront(v0);
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maxFace->conflictList.PushFront(v0);
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v0->conflictFace = iMax;
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}
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else
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