fix raycast
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@ -35,13 +35,13 @@ public:
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void ComputeAABB(b3AABB3* output, const b3Transform& xf) const;
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void ComputeAABB(b3AABB3* output, const b3Transform& xf, u32 index) const;
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void ComputeAABB(b3AABB3* output, const b3Transform& xf, u32 childIndex) const;
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bool TestPoint(const b3Vec3& point, const b3Transform& xf) const;
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bool RayCast(b3RayCastOutput* output, const b3RayCastInput& input, const b3Transform& xf) const;
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bool RayCast(b3RayCastOutput* output, const b3RayCastInput& input, const b3Transform& xf, u32 index) const;
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bool RayCast(b3RayCastOutput* output, const b3RayCastInput& input, const b3Transform& xf, u32 childIndex) const;
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const b3Mesh* m_mesh;
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};
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