diff --git a/readme.md b/readme.md
index 1a950e1..a9d9a06 100644
--- a/readme.md
+++ b/readme.md
@@ -1,6 +1,6 @@
-
About
+### About
-Bounce is a 3D physics engine for games and interactive applications.
+Bounce is a 3D physics engine for games.
To get started with Bounce see readme.txt.
@@ -8,55 +8,51 @@ Here is how to control the Testbed. The Testbed is a collection of non-unit test
Camera (as in Maya):
-
- - Rotate the scene holding LSHIFT + LMB
- - Translate the scene holding LSHIFT + RMB
- - Zoom in/out the scene using LSHIFT + Mouse Wheel
-
+* Rotate the scene holding LSHIFT + LMB
+* Translate the scene holding LSHIFT + RMB
+* Zoom in/out the scene using LSHIFT + Mouse Wheel
Bounce is released under the zlib license.
-Features
+### Features
-
-Common
+#### Common
- - Efficient data structures with no use of STL
- - Stack and small block allocators
- - Built-in math library
- - Tunable settings used across the entire library
+* Efficient data structures with no use of STL
+* Stack and small block allocators
+* Built-in math library
+* Tunable settings used across the entire library
-Collision
+#### Collision
- - Dynamic tree broadphase
- - Static tree "midphase"
- - SAT
- - GJK
- - Spheres, capsules, hulls, triangle meshes
- - Optimized pair management
+* Dynamic tree broadphase
+* Static tree "midphase"
+* SAT
+* GJK
+* Spheres, capsules, hulls, triangle meshes
+* Optimized pair management
-Dynamics
+#### Dynamics
- - Contact, friction, restitution
- - Mouse, spring, sphere, cone, revolute joint types
- - Joint motors, limits
- - Constraint graphs
- - Simulation islands and sleep management
- - Linear time solver
- - Stable shape stacking
- - One-shot contact manifolds
- - Contact clustering, reduction, and persistence
- - Contact callbacks: begin, pre-solve, post-solve
- - Ray-casting and volume queries
+* Contact, friction, restitution
+* Mouse, spring, sphere, cone, revolute joint types
+* Joint motors, limits
+* Constraint graphs
+* Simulation islands and sleep management
+* Linear time solver
+* Stable shape stacking
+* One-shot contact manifolds
+* Contact clustering, reduction, and persistence
+* Contact callbacks: begin, pre-solve, post-solve
+* Ray-casting and volume queries
-Testbed
+#### Testbed
- - OpenGL with GLFW and GLAD
- - UI by imgui
- - Mouse picking
- - premake build system
+* OpenGL with GLFW and GLAD
+* UI by imgui
+* Mouse picking
+* premake build system
-Documentation
+#### Documentation
- - Doxygen API documentation
-
+* Doxygen API documentation
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