Just equal instead of less than or equal
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@ -54,7 +54,7 @@ void b3BuildEdgeContact(b3Manifold& manifold,
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// Compute the closest points on the two lines.
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// Compute the closest points on the two lines.
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float32 b = b3Dot(N1, N2);
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float32 b = b3Dot(N1, N2);
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float32 den = 1.0f - b * b;
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float32 den = 1.0f - b * b;
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if (den <= 0.0f)
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if (den == 0.0f)
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{
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{
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return;
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return;
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}
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}
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@ -63,7 +63,7 @@ static void b3RebuildEdgeContact(b3Manifold& manifold,
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// Compute the closest points on the two lines.
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// Compute the closest points on the two lines.
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float32 b = b3Dot(N1, N2);
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float32 b = b3Dot(N1, N2);
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float32 den = 1.0f - b * b;
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float32 den = 1.0f - b * b;
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if (den <= 0.0f)
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if (den == 0.0f)
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{
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{
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return;
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return;
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}
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}
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