consistency
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@ -45,7 +45,13 @@ public:
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return 1.0f;
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}
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b3RayCastSingleOutput hit;
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float32 ReportCloth(b3Shape* shape, const b3Vec3& point, const b3Vec3& normal, float32 fraction)
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{
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B3_ASSERT(false);
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return 1.0f;
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}
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b3ShapeRayCastSingleOutput hit;
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};
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class Test : public b3ContactListener
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@ -73,7 +79,8 @@ public:
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b3World m_world;
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b3Ray3 m_bodyRay;
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b3Ray3 m_ray;
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b3ClothDragger m_clothDragger;
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b3BodyDragger m_bodyDragger;
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b3BoxHull m_groundHull;
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