consistency
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@ -22,14 +22,9 @@
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class ClothTest : public Test
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{
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public:
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ClothTest() : m_clothDragger(&m_clothRay, m_cloth)
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ClothTest()
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{
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m_world.SetGravity(b3Vec3(0.0f, -10.0f, 0.0f));
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m_clothRay.origin.SetZero();
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m_clothRay.direction.Set(0.0f, 0.0f, -1.0f);
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m_clothRay.fraction = g_camera->m_zFar;
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m_cloth = nullptr;
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}
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@ -47,41 +42,13 @@ public:
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float32 E = m_cloth->GetEnergy();
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g_draw->DrawString(b3Color_white, "E = %f", E);
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if (m_clothDragger.IsSelected() == true)
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if (m_clothDragger.IsDragging() == true)
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{
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g_draw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
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}
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}
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void MouseMove(const b3Ray3& pw)
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{
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m_clothRay = pw;
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if (m_clothDragger.IsSelected() == true)
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{
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m_clothDragger.Drag();
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}
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}
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void MouseLeftDown(const b3Ray3& pw)
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{
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if (m_clothDragger.IsSelected() == false)
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{
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m_clothDragger.StartDragging();
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}
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}
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void MouseLeftUp(const b3Ray3& pw)
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{
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if (m_clothDragger.IsSelected() == true)
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{
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m_clothDragger.StopDragging();
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}
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}
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b3Ray3 m_clothRay;
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b3Cloth* m_cloth;
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b3ClothDragger m_clothDragger;
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};
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#endif
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@ -69,7 +69,7 @@ public:
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void Step()
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{
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if (m_bodyDragger.IsSelected())
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if (m_bodyDragger.IsDragging())
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{
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if (m_bodyDragger.GetBody() != m_character)
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{
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@ -178,8 +178,8 @@ public:
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void CastRay(const b3Vec3 p1, const b3Vec3 p2) const
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{
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b3RayCastSingleOutput out;
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if (m_world.RayCastSingle(&out, p1, p2))
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b3ShapeRayCastSingleOutput out;
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if (m_world.RayCastSingleShape(&out, p1, p2))
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{
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g_draw->DrawSegment(p1, out.point, b3Color_green);
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@ -156,7 +156,7 @@ public:
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g_draw->DrawSolidTriangle(n2, v1, v3, v2, color);
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}
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if (m_clothDragger.IsSelected() == true)
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if (m_clothDragger.IsDragging() == true)
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{
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g_draw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
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}
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