through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update
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		| @@ -124,8 +124,8 @@ public: | ||||
| 			u32 i1 = m_cloth->GetParticleIndex(p1); | ||||
| 			u32 i2 = m_cloth->GetParticleIndex(p2); | ||||
|  | ||||
| 			tension[i1] += s->tension; | ||||
| 			tension[i2] -= s->tension; | ||||
| 			tension[i1] += s->f; | ||||
| 			tension[i2] -= s->f; | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < m_gridClothMesh.triangleCount; ++i) | ||||
|   | ||||
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