through an acceleration constraint, the solver can remove acceleration from kinematic particles; consistency; in effect test update
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@ -124,8 +124,8 @@ public:
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u32 i1 = m_cloth->GetParticleIndex(p1);
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u32 i2 = m_cloth->GetParticleIndex(p2);
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tension[i1] += s->tension;
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tension[i2] -= s->tension;
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tension[i1] += s->f;
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tension[i2] -= s->f;
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}
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for (u32 i = 0; i < m_gridClothMesh.triangleCount; ++i)
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