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							| @@ -0,0 +1,115 @@ | ||||
| /* | ||||
| * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net | ||||
| * | ||||
| * This software is provided 'as-is', without any express or implied | ||||
| * warranty.  In no event will the authors be held liable for any damages | ||||
| * arising from the use of this software. | ||||
| * Permission is granted to anyone to use this software for any purpose, | ||||
| * including commercial applications, and to alter it and redistribute it | ||||
| * freely, subject to the following restrictions: | ||||
| * 1. The origin of this software must not be misrepresented; you must not | ||||
| * claim that you wrote the original software. If you use this software | ||||
| * in a product, an acknowledgment in the product documentation would be | ||||
| * appreciated but is not required. | ||||
| * 2. Altered source versions must be plainly marked as such, and must not be | ||||
| * misrepresented as being the original software. | ||||
| * 3. This notice may not be removed or altered from any source distribution. | ||||
| */ | ||||
|  | ||||
| #ifndef HULL_CONTACT_TEST_H | ||||
| #define HULL_CONTACT_TEST_H | ||||
|  | ||||
| class HullContactTest : public Test | ||||
| { | ||||
| public: | ||||
| 	HullContactTest() | ||||
| 	{ | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_staticBody; | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = &m_groundHull; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.shape = &hs; | ||||
| 			sdef.friction = 1.0f; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
|  | ||||
| 		static b3QHull hulls[2]; | ||||
| 		 | ||||
| 		for (u32 i = 0; i < 2; ++i) | ||||
| 		{ | ||||
| 			b3QHull* hull = hulls + i; | ||||
|  | ||||
| 			const u32 count = B3_MAX_HULL_VERTICES / 4; | ||||
| 			b3Vec3 points[count]; | ||||
|  | ||||
| 			for (u32 j = 0; j < count; ++j) | ||||
| 			{ | ||||
| 				// Clamp to force coplanarities. | ||||
| 				// This will stress the generation code. | ||||
| 				float32 x = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
| 				float32 y = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
| 				float32 z = 3.0f * RandomFloat(-1.0f, 1.0f); | ||||
|  | ||||
| 				x = b3Clamp(x, -1.5f, 1.5f); | ||||
| 				y = b3Clamp(y, -1.5f, 1.5f); | ||||
| 				z = b3Clamp(z, -1.5f, 1.5f); | ||||
|  | ||||
| 				b3Vec3 p(x, y, z); | ||||
|  | ||||
| 				points[j] = p; | ||||
| 			} | ||||
|  | ||||
| 			hull->Set(points, count); | ||||
| 		} | ||||
|  | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_dynamicBody; | ||||
| 			bdef.position.Set(0.0f, 5.0f, 0.0f); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = hulls + 0; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 0.1f; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
| 		 | ||||
| 		{ | ||||
| 			b3BodyDef bdef; | ||||
| 			bdef.type = b3BodyType::e_dynamicBody; | ||||
| 			bdef.position.Set(0.0f, 10.0f, 0.0f); | ||||
|  | ||||
| 			b3Body* body = m_world.CreateBody(bdef); | ||||
|  | ||||
| 			b3HullShape hs; | ||||
| 			hs.m_hull = hulls + 1; | ||||
|  | ||||
| 			b3ShapeDef sdef; | ||||
| 			sdef.density = 0.1f; | ||||
| 			sdef.friction = 0.1f; | ||||
| 			sdef.shape = &hs; | ||||
|  | ||||
| 			body->CreateShape(sdef); | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
| 	static Test* Create() | ||||
| 	{ | ||||
| 		return new HullContactTest(); | ||||
| 	} | ||||
| }; | ||||
|  | ||||
| #endif | ||||
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