diff --git a/src/bounce/softbody/softbody_solver.cpp b/src/bounce/softbody/softbody_solver.cpp index a00f8a5..9876124 100644 --- a/src/bounce/softbody/softbody_solver.cpp +++ b/src/bounce/softbody/softbody_solver.cpp @@ -55,7 +55,7 @@ b3SoftBodySolver::~b3SoftBodySolver() } // https://animation.rwth-aachen.de/media/papers/2016-MIG-StableRotation.pdf -static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20) +static void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3Mat33& A, u32 maxIterations = 20) { for (u32 iteration = 0; iteration < maxIterations; ++iteration) { @@ -90,7 +90,7 @@ static B3_FORCE_INLINE void b3ExtractRotation(b3Mat33& out, b3Quat& q, const b3M out = b3QuatMat33(q); } -static B3_FORCE_INLINE void b3SolveMPCG(b3DenseVec3& x, +static void b3SolveMPCG(b3DenseVec3& x, const b3SparseMat33& A, const b3DenseVec3& b, const b3DenseVec3& x0, const b3DiagMat33& S, u32 maxIterations = 20) {