diff --git a/examples/testbed/tests/hull_collision.h b/examples/testbed/tests/hull_collision.h index d7db9cf..136b26a 100644 --- a/examples/testbed/tests/hull_collision.h +++ b/examples/testbed/tests/hull_collision.h @@ -54,15 +54,13 @@ public: { for (u32 i = 0; i < e_count; ++i) { - float32 x = RandomFloat(-1.0f, 1.0f); - float32 y = RandomFloat(-1.0f, 1.0f); - float32 z = RandomFloat(-1.0f, 1.0f); + float32 x = 3.0f * RandomFloat(-1.0f, 1.0f); + float32 y = 3.0f * RandomFloat(-1.0f, 1.0f); + float32 z = 3.0f * RandomFloat(-1.0f, 1.0f); - // Clamp to force coplanarities. - // This will stress the convex hull creation code. - x = b3Clamp(x, -0.9f, 0.9f); - y = b3Clamp(y, -0.9f, 0.9f); - z = b3Clamp(z, -0.9f, 0.9f); + x = b3Clamp(x, -2.5f, 2.5f); + y = b3Clamp(y, -2.5f, 2.5f); + z = b3Clamp(z, -2.5f, 2.5f); b3Vec3 p(x, y, z); @@ -71,15 +69,13 @@ public: for (u32 i = 0; i < e_count; ++i) { - float32 x = RandomFloat(-1.0f, 1.0f); - float32 y = RandomFloat(-1.0f, 1.0f); - float32 z = RandomFloat(-1.0f, 1.0f); + float32 x = 3.0f * RandomFloat(-1.0f, 1.0f); + float32 y = 3.0f * RandomFloat(-1.0f, 1.0f); + float32 z = 3.0f * RandomFloat(-1.0f, 1.0f); - // Clamp to force coplanarities. - // This will stress the convex hull creation code. - x = b3Clamp(x, -0.9f, 0.9f); - y = b3Clamp(y, -0.9f, 0.9f); - z = b3Clamp(z, -0.9f, 0.9f); + x = b3Clamp(x, -2.5f, 2.5f); + y = b3Clamp(y, -2.5f, 2.5f); + z = b3Clamp(z, -2.5f, 2.5f); b3Vec3 p(x, y, z);