Upgrade bounce

This commit is contained in:
Luke Benstead
2020-01-30 18:42:47 +00:00
parent 1509b9bd0e
commit e5897d433d
459 changed files with 98378 additions and 48427 deletions

View File

@@ -23,9 +23,9 @@ b3ClothDragger::b3ClothDragger(b3Ray3* ray, b3Cloth* cloth)
m_staticDrag = true;
m_ray = ray;
m_cloth = cloth;
m_triangle = nullptr;
m_km = 10000.0f;
m_kd = 0.0f;
m_isDragging = false;
m_km = 100000.0f;
m_kd = 1000.0f;
}
b3ClothDragger::~b3ClothDragger()
@@ -43,22 +43,20 @@ bool b3ClothDragger::StartDragging()
return false;
}
m_mesh = m_cloth->GetMesh();
m_triangleIndex = rayOut.triangle;
m_triangle = m_mesh->triangles + m_triangleIndex;
m_isDragging = true;
m_x = rayOut.fraction;
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
b3Particle* p2 = m_cloth->GetParticle(m_triangle->v2);
b3Particle* p3 = m_cloth->GetParticle(m_triangle->v3);
m_p1 = rayOut.triangle->GetParticle1();
m_p2 = rayOut.triangle->GetParticle2();
m_p3 = rayOut.triangle->GetParticle3();
b3Vec3 v1 = p1->GetPosition();
b3Vec3 v2 = p2->GetPosition();
b3Vec3 v3 = p3->GetPosition();
b3Vec3 v1 = m_p1->GetPosition();
b3Vec3 v2 = m_p2->GetPosition();
b3Vec3 v3 = m_p3->GetPosition();
b3Vec3 B = GetPointB();
float32 wABC[4];
scalar wABC[4];
b3BarycentricCoordinates(wABC, v1, v2, v3, B);
if (wABC[3] > B3_EPSILON)
@@ -73,33 +71,34 @@ bool b3ClothDragger::StartDragging()
if (m_staticDrag)
{
m_t1 = p1->GetType();
p1->SetType(e_staticParticle);
m_t1 = m_p1->GetType();
m_p1->SetType(e_staticClothParticle);
m_t2 = p2->GetType();
p2->SetType(e_staticParticle);
m_t2 = m_p2->GetType();
m_p2->SetType(e_staticClothParticle);
m_t3 = p3->GetType();
p3->SetType(e_staticParticle);
m_t3 = m_p3->GetType();
m_p3->SetType(e_staticClothParticle);
}
else
{
b3ParticleDef pd;
pd.type = e_staticParticle;
b3ClothParticleDef pd;
pd.type = e_staticClothParticle;
pd.position = GetPointA();
m_particle = m_cloth->CreateParticle(pd);
b3ClothTriangle* triangle = m_cloth->GetTriangle(m_triangleIndex);
b3MouseForceDef def;
def.particle = m_particle;
def.triangle = triangle;
def.p1 = m_particle;
def.p2 = m_p1;
def.p3 = m_p2;
def.p4 = m_p3;
def.w2 = m_u;
def.w3 = m_v;
def.w4 = (1.0f - m_u - m_v);
def.w4 = 1.0f - m_u - m_v;
def.mouse = m_km;
def.damping = m_kd;
def.restLength = 0.0f;
m_mf = (b3MouseForce*)m_cloth->CreateForce(def);
}
@@ -111,24 +110,23 @@ void b3ClothDragger::Drag()
{
B3_ASSERT(IsDragging() == true);
b3Vec3 A = GetPointA();
b3Vec3 B = GetPointB();
b3Vec3 dx = B - A;
if (m_staticDrag)
{
b3Particle* p1 = m_cloth->GetParticle(m_triangle->v1);
p1->ApplyTranslation(dx);
b3Vec3 A = GetPointA();
b3Particle* p2 = m_cloth->GetParticle(m_triangle->v2);
p2->ApplyTranslation(dx);
b3Vec3 dx = B - A;
b3Particle* p3 = m_cloth->GetParticle(m_triangle->v3);
p3->ApplyTranslation(dx);
m_p1->ApplyTranslation(dx);
m_p2->ApplyTranslation(dx);
m_p3->ApplyTranslation(dx);
}
else
{
//b3Vec3 A = m_particle->GetPosition();
//b3Vec3 dx = B - A;
//m_particle->ApplyTranslation(dx);
m_particle->SetPosition(B);
}
}
@@ -154,9 +152,9 @@ void b3ClothDragger::StopDragging()
if (m_staticDrag)
{
m_cloth->GetParticle(m_triangle->v1)->SetType(m_t1);
m_cloth->GetParticle(m_triangle->v2)->SetType(m_t2);
m_cloth->GetParticle(m_triangle->v3)->SetType(m_t3);
m_p1->SetType(m_t1);
m_p2->SetType(m_t2);
m_p3->SetType(m_t3);
}
else
{
@@ -164,18 +162,18 @@ void b3ClothDragger::StopDragging()
m_cloth->DestroyParticle(m_particle);
}
m_triangle = nullptr;
m_isDragging = false;
}
b3Vec3 b3ClothDragger::GetPointA() const
{
B3_ASSERT(IsDragging() == true);
b3Vec3 A = m_cloth->GetParticle(m_triangle->v1)->GetPosition();
b3Vec3 B = m_cloth->GetParticle(m_triangle->v2)->GetPosition();
b3Vec3 C = m_cloth->GetParticle(m_triangle->v3)->GetPosition();
b3Vec3 v1 = m_p1->GetPosition() + m_p1->GetTranslation();
b3Vec3 v2 = m_p2->GetPosition() + m_p2->GetTranslation();
b3Vec3 v3 = m_p3->GetPosition() + m_p3->GetTranslation();
return m_u * A + m_v * B + (1.0f - m_u - m_v) * C;
return m_u * v1 + m_v * v2 + (1.0f - m_u - m_v) * v3;
}
b3Vec3 b3ClothDragger::GetPointB() const