Upgrade bounce
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@@ -66,9 +66,9 @@ public:
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m_count = 0;
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for (u32 i = 0; i < e_count; ++i)
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{
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float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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float x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float z = 3.0f * RandomFloat(-1.0f, 1.0f);
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// Clamp to force coplanarities.
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// This will stress the convex hull creation code.
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@@ -135,7 +135,7 @@ public:
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edge = m_hull.GetEdge(edge->next);
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} while (edge != begin);
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c /= float32(vn);
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c /= scalar(vn);
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g_draw->DrawSegment(c, c + n, b3Color_white);
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}
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