Upgrade bounce
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@@ -29,7 +29,7 @@ public:
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HullCollision()
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{
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m_xfA.position.Set(0.0f, 1.5f, 0.0f);
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m_xfA.translation.Set(0.0f, 1.5f, 0.0f);
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m_xfA.rotation.SetIdentity();
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m_xfB.SetIdentity();
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@@ -53,9 +53,9 @@ public:
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{
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for (u32 i = 0; i < e_count; ++i)
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{
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float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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float x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float z = 3.0f * RandomFloat(-1.0f, 1.0f);
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x = b3Clamp(x, -2.5f, 2.5f);
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y = b3Clamp(y, -2.5f, 2.5f);
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@@ -68,9 +68,9 @@ public:
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for (u32 i = 0; i < e_count; ++i)
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{
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float32 x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float32 z = 3.0f * RandomFloat(-1.0f, 1.0f);
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float x = 3.0f * RandomFloat(-1.0f, 1.0f);
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float y = 3.0f * RandomFloat(-1.0f, 1.0f);
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float z = 3.0f * RandomFloat(-1.0f, 1.0f);
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x = b3Clamp(x, -2.5f, 2.5f);
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y = b3Clamp(y, -2.5f, 2.5f);
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@@ -98,7 +98,7 @@ public:
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sB.m_hull = &hull2;
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m_shapeB = &sB;
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g_draw->DrawString(b3Color_white, "G - Generate a random convex hull pair");
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g_draw->DrawString(b3Color_white, "G - Generate random convex hulls");
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Collide::Step();
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}
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