Upgrade bounce

This commit is contained in:
Luke Benstead
2020-01-30 18:42:47 +00:00
parent 1509b9bd0e
commit e5897d433d
459 changed files with 98378 additions and 48427 deletions

View File

@@ -1,8 +1,8 @@
//========================================================================
// GLFW 3.1 Win32 - www.glfw.org
// GLFW 3.3 Win32 - www.glfw.org
//------------------------------------------------------------------------
// Copyright (c) 2002-2006 Marcus Geelnard
// Copyright (c) 2006-2016 Camilla Berglund <elmindreda@glfw.org>
// Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
@@ -27,13 +27,9 @@
#include "internal.h"
#include <stdio.h>
#include <math.h>
#include <initguid.h>
#define _GLFW_PRESENCE_ONLY 1
#define _GLFW_UPDATE_STATE 2
#define _GLFW_TYPE_AXIS 0
#define _GLFW_TYPE_SLIDER 1
#define _GLFW_TYPE_BUTTON 2
@@ -52,18 +48,36 @@ typedef struct _GLFWobjenumWin32
int povCount;
} _GLFWobjenumWin32;
// Define only the necessary GUIDs (it's bad enough that we're exporting these)
// Define local copies of the necessary GUIDs
//
DEFINE_GUID(IID_IDirectInput8W,0xbf798031,0x483a,0x4da2,0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00);
DEFINE_GUID(GUID_XAxis,0xa36d02e0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_YAxis,0xa36d02e1,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_ZAxis,0xa36d02e2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RxAxis,0xa36d02f4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RyAxis,0xa36d02f5,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_RzAxis,0xa36d02e3,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Slider,0xa36d02e4,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_Button,0xa36d02f0,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
DEFINE_GUID(GUID_POV,0xa36d02f2,0xc9f3,0x11cf,0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00);
static const GUID _glfw_IID_IDirectInput8W =
{0xbf798031,0x483a,0x4da2,{0xaa,0x99,0x5d,0x64,0xed,0x36,0x97,0x00}};
static const GUID _glfw_GUID_XAxis =
{0xa36d02e0,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_YAxis =
{0xa36d02e1,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_ZAxis =
{0xa36d02e2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RxAxis =
{0xa36d02f4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RyAxis =
{0xa36d02f5,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_RzAxis =
{0xa36d02e3,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_Slider =
{0xa36d02e4,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
static const GUID _glfw_GUID_POV =
{0xa36d02f2,0xc9f3,0x11cf,{0xbf,0xc7,0x44,0x45,0x53,0x54,0x00,0x00}};
#define IID_IDirectInput8W _glfw_IID_IDirectInput8W
#define GUID_XAxis _glfw_GUID_XAxis
#define GUID_YAxis _glfw_GUID_YAxis
#define GUID_ZAxis _glfw_GUID_ZAxis
#define GUID_RxAxis _glfw_GUID_RxAxis
#define GUID_RyAxis _glfw_GUID_RyAxis
#define GUID_RzAxis _glfw_GUID_RzAxis
#define GUID_Slider _glfw_GUID_Slider
#define GUID_POV _glfw_GUID_POV
// Object data array for our clone of c_dfDIJoystick
// Generated with https://github.com/elmindreda/c_dfDIJoystick2
@@ -149,9 +163,9 @@ static const char* getDeviceDescription(const XINPUT_CAPABILITIES* xic)
case XINPUT_DEVSUBTYPE_GAMEPAD:
{
if (xic->Flags & XINPUT_CAPS_WIRELESS)
return "Wireless Xbox 360 Controller";
return "Wireless Xbox Controller";
else
return "Xbox 360 Controller";
return "Xbox Controller";
}
}
@@ -238,25 +252,22 @@ static GLFWbool supportsXInput(const GUID* guid)
// Frees all resources associated with the specified joystick
//
static void closeJoystick(_GLFWjoystickWin32* js)
static void closeJoystick(_GLFWjoystick* js)
{
if (js->device)
if (js->win32.device)
{
IDirectInputDevice8_Unacquire(js->device);
IDirectInputDevice8_Release(js->device);
IDirectInputDevice8_Unacquire(js->win32.device);
IDirectInputDevice8_Release(js->win32.device);
}
free(js->name);
free(js->axes);
free(js->buttons);
free(js->objects);
memset(js, 0, sizeof(_GLFWjoystickWin32));
free(js->win32.objects);
_glfwInputJoystickChange((int) (js - _glfw.win32_js), GLFW_DISCONNECTED);
_glfwFreeJoystick(js);
_glfwInputJoystick(js, GLFW_DISCONNECTED);
}
// DirectInput device object enumeration callback
// Insights gleaned from SDL2
// Insights gleaned from SDL
//
static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
void* user)
@@ -332,28 +343,25 @@ static BOOL CALLBACK deviceObjectCallback(const DIDEVICEOBJECTINSTANCEW* doi,
//
static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
{
int joy = 0;
int jid = 0;
DIDEVCAPS dc;
DIPROPDWORD dipd;
IDirectInputDevice8* device;
_GLFWobjenumWin32 data;
_GLFWjoystickWin32* js;
_GLFWjoystick* js;
char guid[33];
char name[256];
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (memcmp(&_glfw.win32_js[joy].guid, &di->guidInstance, sizeof(GUID)) == 0)
return DIENUM_CONTINUE;
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
{
if (memcmp(&js->win32.guid, &di->guidInstance, sizeof(GUID)) == 0)
return DIENUM_CONTINUE;
}
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
{
if (!_glfw.win32_js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return DIENUM_STOP;
if (supportsXInput(&di->guidProduct))
return DIENUM_CONTINUE;
@@ -362,14 +370,14 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
&device,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR, "DI: Failed to create device");
_glfwInputError(GLFW_PLATFORM_ERROR, "Win32: Failed to create device");
return DIENUM_CONTINUE;
}
if (FAILED(IDirectInputDevice8_SetDataFormat(device, &_glfwDataFormat)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to set device data format");
"Win32: Failed to set device data format");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
@@ -381,7 +389,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
if (FAILED(IDirectInputDevice8_GetCapabilities(device, &dc)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to query device capabilities");
"Win32: Failed to query device capabilities");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
@@ -398,7 +406,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
&dipd.diph)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to set device axis mode");
"Win32: Failed to set device axis mode");
IDirectInputDevice8_Release(device);
return DIENUM_CONTINUE;
@@ -406,7 +414,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
memset(&data, 0, sizeof(data));
data.device = device;
data.objects = calloc(dc.dwAxes + dc.dwButtons + dc.dwPOVs,
data.objects = calloc(dc.dwAxes + (size_t) dc.dwButtons + dc.dwPOVs,
sizeof(_GLFWjoyobjectWin32));
if (FAILED(IDirectInputDevice8_EnumObjects(device,
@@ -415,7 +423,7 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
DIDFT_AXIS | DIDFT_BUTTON | DIDFT_POV)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to enumerate device objects");
"Win32: Failed to enumerate device objects");
IDirectInputDevice8_Release(device);
free(data.objects);
@@ -426,224 +434,54 @@ static BOOL CALLBACK deviceCallback(const DIDEVICEINSTANCE* di, void* user)
sizeof(_GLFWjoyobjectWin32),
compareJoystickObjects);
js = _glfw.win32_js + joy;
js->device = device;
js->guid = di->guidInstance;
js->axisCount = data.axisCount + data.sliderCount;
js->axes = calloc(js->axisCount, sizeof(float));
js->buttonCount += data.buttonCount + data.povCount * 4;
js->buttons = calloc(js->buttonCount, 1);
js->objects = data.objects;
js->objectCount = data.objectCount;
js->name = _glfwCreateUTF8FromWideStringWin32(di->tszInstanceName);
js->present = GLFW_TRUE;
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
return DIENUM_CONTINUE;
}
// Attempt to open the specified joystick device
// TODO: Pack state arrays for non-gamepad devices
//
static GLFWbool openXinputDevice(DWORD index)
{
int joy;
XINPUT_CAPABILITIES xic;
_GLFWjoystickWin32* js;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
if (!WideCharToMultiByte(CP_UTF8, 0,
di->tszInstanceName, -1,
name, sizeof(name),
NULL, NULL))
{
if (_glfw.win32_js[joy].present &&
_glfw.win32_js[joy].device == NULL &&
_glfw.win32_js[joy].index == index)
{
return GLFW_FALSE;
}
_glfwInputError(GLFW_PLATFORM_ERROR,
"Win32: Failed to convert joystick name to UTF-8");
IDirectInputDevice8_Release(device);
free(data.objects);
return DIENUM_STOP;
}
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
// Generate a joystick GUID that matches the SDL 2.0.5+ one
if (memcmp(&di->guidProduct.Data4[2], "PIDVID", 6) == 0)
{
if (!_glfw.win32_js[joy].present)
break;
}
if (joy > GLFW_JOYSTICK_LAST)
return GLFW_FALSE;
if (_glfw_XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
return GLFW_FALSE;
js = _glfw.win32_js + joy;
js->axisCount = 6;
js->axes = calloc(js->axisCount, sizeof(float));
js->buttonCount = 14;
js->buttons = calloc(js->buttonCount, 1);
js->present = GLFW_TRUE;
js->name = strdup(getDeviceDescription(&xic));
js->index = index;
_glfwInputJoystickChange(joy, GLFW_CONNECTED);
return GLFW_TRUE;
}
// Polls for and processes events the specified joystick
//
static GLFWbool pollJoystickState(_GLFWjoystickWin32* js, int mode)
{
if (!js->present)
return GLFW_FALSE;
if (js->device)
{
int i, j, ai = 0, bi = 0;
HRESULT result;
DIJOYSTATE state;
IDirectInputDevice8_Poll(js->device);
result = IDirectInputDevice8_GetDeviceState(js->device,
sizeof(state),
&state);
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
{
IDirectInputDevice8_Acquire(js->device);
IDirectInputDevice8_Poll(js->device);
result = IDirectInputDevice8_GetDeviceState(js->device,
sizeof(state),
&state);
}
if (FAILED(result))
{
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_PRESENCE_ONLY)
return GLFW_TRUE;
for (i = 0; i < js->objectCount; i++)
{
const void* data = (char*) &state + js->objects[i].offset;
switch (js->objects[i].type)
{
case _GLFW_TYPE_AXIS:
case _GLFW_TYPE_SLIDER:
{
js->axes[ai++] = (*((LONG*) data) + 0.5f) / 32767.5f;
break;
}
case _GLFW_TYPE_BUTTON:
{
if (*((BYTE*) data) & 0x80)
js->buttons[bi++] = GLFW_PRESS;
else
js->buttons[bi++] = GLFW_RELEASE;
break;
}
case _GLFW_TYPE_POV:
{
const int directions[9] = { 1, 3, 2, 6, 4, 12, 8, 9, 0 };
// Screams of horror are appropriate at this point
int value = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (value < 0 || value > 8)
value = 8;
for (j = 0; j < 4; j++)
{
if (directions[value] & (1 << j))
js->buttons[bi++] = GLFW_PRESS;
else
js->buttons[bi++] = GLFW_RELEASE;
}
break;
}
}
}
return GLFW_TRUE;
sprintf(guid, "03000000%02x%02x0000%02x%02x000000000000",
(uint8_t) di->guidProduct.Data1,
(uint8_t) (di->guidProduct.Data1 >> 8),
(uint8_t) (di->guidProduct.Data1 >> 16),
(uint8_t) (di->guidProduct.Data1 >> 24));
}
else
{
int i;
DWORD result;
XINPUT_STATE xis;
const WORD buttons[14] =
{
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB,
XINPUT_GAMEPAD_DPAD_UP,
XINPUT_GAMEPAD_DPAD_RIGHT,
XINPUT_GAMEPAD_DPAD_DOWN,
XINPUT_GAMEPAD_DPAD_LEFT
};
result = _glfw_XInputGetState(js->index, &xis);
if (result != ERROR_SUCCESS)
{
if (result == ERROR_DEVICE_NOT_CONNECTED)
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_PRESENCE_ONLY)
return GLFW_TRUE;
if (sqrt((double) (xis.Gamepad.sThumbLX * xis.Gamepad.sThumbLX +
xis.Gamepad.sThumbLY * xis.Gamepad.sThumbLY)) >
(double) XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE)
{
js->axes[0] = (xis.Gamepad.sThumbLX + 0.5f) / 32767.f;
js->axes[1] = (xis.Gamepad.sThumbLY + 0.5f) / 32767.f;
}
else
{
js->axes[0] = 0.f;
js->axes[1] = 0.f;
}
if (sqrt((double) (xis.Gamepad.sThumbRX * xis.Gamepad.sThumbRX +
xis.Gamepad.sThumbRY * xis.Gamepad.sThumbRY)) >
(double) XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE)
{
js->axes[2] = (xis.Gamepad.sThumbRX + 0.5f) / 32767.f;
js->axes[3] = (xis.Gamepad.sThumbRY + 0.5f) / 32767.f;
}
else
{
js->axes[2] = 0.f;
js->axes[3] = 0.f;
}
if (xis.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[4] = xis.Gamepad.bLeftTrigger / 127.5f - 1.f;
else
js->axes[4] = -1.f;
if (xis.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD)
js->axes[5] = xis.Gamepad.bRightTrigger / 127.5f - 1.f;
else
js->axes[5] = -1.f;
for (i = 0; i < 14; i++)
js->buttons[i] = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
return GLFW_TRUE;
sprintf(guid, "05000000%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x%02x00",
name[0], name[1], name[2], name[3],
name[4], name[5], name[6], name[7],
name[8], name[9], name[10]);
}
js = _glfwAllocJoystick(name, guid,
data.axisCount + data.sliderCount,
data.buttonCount,
data.povCount);
if (!js)
{
IDirectInputDevice8_Release(device);
free(data.objects);
return DIENUM_STOP;
}
js->win32.device = device;
js->win32.guid = di->guidInstance;
js->win32.objects = data.objects;
js->win32.objectCount = data.objectCount;
_glfwInputJoystick(js, GLFW_CONNECTED);
return DIENUM_CONTINUE;
}
@@ -657,14 +495,14 @@ void _glfwInitJoysticksWin32(void)
{
if (_glfw.win32.dinput8.instance)
{
if (FAILED(_glfw_DirectInput8Create(GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
if (FAILED(DirectInput8Create(GetModuleHandle(NULL),
DIRECTINPUT_VERSION,
&IID_IDirectInput8W,
(void**) &_glfw.win32.dinput8.api,
NULL)))
{
_glfwInputError(GLFW_PLATFORM_ERROR,
"DI: Failed to create interface");
"Win32: Failed to create interface");
}
}
@@ -675,10 +513,10 @@ void _glfwInitJoysticksWin32(void)
//
void _glfwTerminateJoysticksWin32(void)
{
int joy;
int jid;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
closeJoystick(_glfw.win32_js + joy);
for (jid = GLFW_JOYSTICK_1; jid <= GLFW_JOYSTICK_LAST; jid++)
closeJoystick(_glfw.joysticks + jid);
if (_glfw.win32.dinput8.api)
IDirectInput8_Release(_glfw.win32.dinput8.api);
@@ -690,10 +528,43 @@ void _glfwDetectJoystickConnectionWin32(void)
{
if (_glfw.win32.xinput.instance)
{
DWORD i;
DWORD index;
for (i = 0; i < XUSER_MAX_COUNT; i++)
openXinputDevice(i);
for (index = 0; index < XUSER_MAX_COUNT; index++)
{
int jid;
char guid[33];
XINPUT_CAPABILITIES xic;
_GLFWjoystick* js;
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
if (_glfw.joysticks[jid].present &&
_glfw.joysticks[jid].win32.device == NULL &&
_glfw.joysticks[jid].win32.index == index)
{
break;
}
}
if (jid <= GLFW_JOYSTICK_LAST)
continue;
if (XInputGetCapabilities(index, 0, &xic) != ERROR_SUCCESS)
continue;
// Generate a joystick GUID that matches the SDL 2.0.5+ one
sprintf(guid, "78696e707574%02x000000000000000000",
xic.SubType & 0xff);
js = _glfwAllocJoystick(getDeviceDescription(&xic), guid, 6, 10, 1);
if (!js)
continue;
js->win32.index = index;
_glfwInputJoystick(js, GLFW_CONNECTED);
}
}
if (_glfw.win32.dinput8.api)
@@ -715,10 +586,14 @@ void _glfwDetectJoystickConnectionWin32(void)
//
void _glfwDetectJoystickDisconnectionWin32(void)
{
int joy;
int jid;
for (joy = GLFW_JOYSTICK_1; joy <= GLFW_JOYSTICK_LAST; joy++)
pollJoystickState(_glfw.win32_js + joy, _GLFW_PRESENCE_ONLY);
for (jid = 0; jid <= GLFW_JOYSTICK_LAST; jid++)
{
_GLFWjoystick* js = _glfw.joysticks + jid;
if (js->present)
_glfwPlatformPollJoystick(js, _GLFW_POLL_PRESENCE);
}
}
@@ -726,38 +601,153 @@ void _glfwDetectJoystickDisconnectionWin32(void)
////// GLFW platform API //////
//////////////////////////////////////////////////////////////////////////
int _glfwPlatformJoystickPresent(int joy)
int _glfwPlatformPollJoystick(_GLFWjoystick* js, int mode)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
return pollJoystickState(js, _GLFW_PRESENCE_ONLY);
if (js->win32.device)
{
int i, ai = 0, bi = 0, pi = 0;
HRESULT result;
DIJOYSTATE state;
IDirectInputDevice8_Poll(js->win32.device);
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
sizeof(state),
&state);
if (result == DIERR_NOTACQUIRED || result == DIERR_INPUTLOST)
{
IDirectInputDevice8_Acquire(js->win32.device);
IDirectInputDevice8_Poll(js->win32.device);
result = IDirectInputDevice8_GetDeviceState(js->win32.device,
sizeof(state),
&state);
}
if (FAILED(result))
{
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_POLL_PRESENCE)
return GLFW_TRUE;
for (i = 0; i < js->win32.objectCount; i++)
{
const void* data = (char*) &state + js->win32.objects[i].offset;
switch (js->win32.objects[i].type)
{
case _GLFW_TYPE_AXIS:
case _GLFW_TYPE_SLIDER:
{
const float value = (*((LONG*) data) + 0.5f) / 32767.5f;
_glfwInputJoystickAxis(js, ai, value);
ai++;
break;
}
case _GLFW_TYPE_BUTTON:
{
const char value = (*((BYTE*) data) & 0x80) != 0;
_glfwInputJoystickButton(js, bi, value);
bi++;
break;
}
case _GLFW_TYPE_POV:
{
const int states[9] =
{
GLFW_HAT_UP,
GLFW_HAT_RIGHT_UP,
GLFW_HAT_RIGHT,
GLFW_HAT_RIGHT_DOWN,
GLFW_HAT_DOWN,
GLFW_HAT_LEFT_DOWN,
GLFW_HAT_LEFT,
GLFW_HAT_LEFT_UP,
GLFW_HAT_CENTERED
};
// Screams of horror are appropriate at this point
int state = LOWORD(*(DWORD*) data) / (45 * DI_DEGREES);
if (state < 0 || state > 8)
state = 8;
_glfwInputJoystickHat(js, pi, states[state]);
pi++;
break;
}
}
}
}
else
{
int i, dpad = 0;
DWORD result;
XINPUT_STATE xis;
const WORD buttons[10] =
{
XINPUT_GAMEPAD_A,
XINPUT_GAMEPAD_B,
XINPUT_GAMEPAD_X,
XINPUT_GAMEPAD_Y,
XINPUT_GAMEPAD_LEFT_SHOULDER,
XINPUT_GAMEPAD_RIGHT_SHOULDER,
XINPUT_GAMEPAD_BACK,
XINPUT_GAMEPAD_START,
XINPUT_GAMEPAD_LEFT_THUMB,
XINPUT_GAMEPAD_RIGHT_THUMB
};
result = XInputGetState(js->win32.index, &xis);
if (result != ERROR_SUCCESS)
{
if (result == ERROR_DEVICE_NOT_CONNECTED)
closeJoystick(js);
return GLFW_FALSE;
}
if (mode == _GLFW_POLL_PRESENCE)
return GLFW_TRUE;
_glfwInputJoystickAxis(js, 0, (xis.Gamepad.sThumbLX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 1, -(xis.Gamepad.sThumbLY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 2, (xis.Gamepad.sThumbRX + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 3, -(xis.Gamepad.sThumbRY + 0.5f) / 32767.5f);
_glfwInputJoystickAxis(js, 4, xis.Gamepad.bLeftTrigger / 127.5f - 1.f);
_glfwInputJoystickAxis(js, 5, xis.Gamepad.bRightTrigger / 127.5f - 1.f);
for (i = 0; i < 10; i++)
{
const char value = (xis.Gamepad.wButtons & buttons[i]) ? 1 : 0;
_glfwInputJoystickButton(js, i, value);
}
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
dpad |= GLFW_HAT_UP;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
dpad |= GLFW_HAT_RIGHT;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
dpad |= GLFW_HAT_DOWN;
if (xis.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
dpad |= GLFW_HAT_LEFT;
_glfwInputJoystickHat(js, 0, dpad);
}
return GLFW_TRUE;
}
const float* _glfwPlatformGetJoystickAxes(int joy, int* count)
void _glfwPlatformUpdateGamepadGUID(char* guid)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_UPDATE_STATE))
return NULL;
*count = js->axisCount;
return js->axes;
}
const unsigned char* _glfwPlatformGetJoystickButtons(int joy, int* count)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_UPDATE_STATE))
return NULL;
*count = js->buttonCount;
return js->buttons;
}
const char* _glfwPlatformGetJoystickName(int joy)
{
_GLFWjoystickWin32* js = _glfw.win32_js + joy;
if (!pollJoystickState(js, _GLFW_PRESENCE_ONLY))
return NULL;
return js->name;
if (strcmp(guid + 20, "504944564944") == 0)
{
char original[33];
strncpy(original, guid, sizeof(original) - 1);
sprintf(guid, "03000000%.4s0000%.4s000000000000",
original, original + 4);
}
}