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		| @@ -21,41 +21,12 @@ | ||||
|  | ||||
| #include <bounce/common/math/transform.h> | ||||
|  | ||||
| enum b3AABB3Vertex | ||||
| { | ||||
| 	e_leftDownBackVertex, | ||||
| 	e_rightDownBackVertex, | ||||
| 	e_rightUpBackVertex, | ||||
| 	e_leftUpBackVertex, | ||||
|  | ||||
| 	e_leftDownFrontVertex, | ||||
| 	e_rightDownFrontVertex, | ||||
| 	e_rightUpFrontVertex, | ||||
| 	e_leftUpFrontVertex, | ||||
|  | ||||
| 	e_aabb3VertexCount | ||||
| }; | ||||
|  | ||||
| // A min-max representation of a three-dimensional AABB. | ||||
| struct b3AABB3 | ||||
| struct b3AABB3  | ||||
| { | ||||
| 	b3Vec3 m_lower; // lower vertex | ||||
| 	b3Vec3 m_upper; // upper vertex | ||||
|  | ||||
| 	// Get the AABB corners enumerated using b3AABB3Vertex. | ||||
| 	void GetVertices(b3Vec3 out[e_aabb3VertexCount]) const | ||||
| 	{ | ||||
| 		out[e_leftDownBackVertex].Set(m_lower.x, m_lower.y, m_lower.z); | ||||
| 		out[e_rightDownBackVertex].Set(m_upper.x, m_lower.y, m_lower.z); | ||||
| 		out[e_rightUpBackVertex].Set(m_upper.x, m_upper.y, m_lower.z); | ||||
| 		out[e_leftUpBackVertex].Set(m_lower.x, m_upper.y, m_lower.z); | ||||
|  | ||||
| 		out[e_leftDownFrontVertex].Set(m_lower.x, m_lower.y, m_upper.z); | ||||
| 		out[e_rightDownFrontVertex].Set(m_upper.x, m_lower.y, m_upper.z); | ||||
| 		out[e_rightUpFrontVertex].Set(m_upper.x, m_upper.y, m_upper.z); | ||||
| 		out[e_leftUpFrontVertex].Set(m_lower.x, m_upper.y, m_upper.z); | ||||
| 	} | ||||
|  | ||||
| 	// Get the support vertex in a given direction. | ||||
| 	b3Vec3 GetSupportVertex(const b3Vec3& direction) const | ||||
| 	{ | ||||
|   | ||||
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