testbed, tests, ui
This commit is contained in:
98
examples/testbed/tests/point_click.h
Normal file
98
examples/testbed/tests/point_click.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
* Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef POINT_CLICK_H
|
||||
#define POINT_CLICK_H
|
||||
|
||||
class PointClick : public Test
|
||||
{
|
||||
public:
|
||||
PointClick()
|
||||
{
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
b3Body* ground = m_world.CreateBody(bdef);
|
||||
|
||||
b3MeshShape ms;
|
||||
ms.m_mesh = &m_groundMesh;
|
||||
|
||||
b3ShapeDef sd;
|
||||
sd.shape = &ms;
|
||||
|
||||
ground->CreateShape(sd);
|
||||
}
|
||||
|
||||
{
|
||||
b3BodyDef bdef;
|
||||
bdef.type = b3BodyType::e_dynamicBody;
|
||||
bdef.fixedRotationY = true;
|
||||
bdef.position.Set(0.0f, 5.0f, 0.0f);
|
||||
|
||||
m_character = m_world.CreateBody(bdef);
|
||||
|
||||
b3CapsuleShape cap;
|
||||
cap.m_centers[0].Set(0.0f, 1.0f, 0.0f);
|
||||
cap.m_centers[1].Set(0.0f, -1.0f, 0.0f);
|
||||
cap.m_radius = 1.0f;
|
||||
|
||||
b3ShapeDef sdef;
|
||||
sdef.shape = ∩
|
||||
sdef.density = 1.0f;
|
||||
sdef.friction = 0.5f;
|
||||
|
||||
m_character->CreateShape(sdef);
|
||||
}
|
||||
}
|
||||
|
||||
void BeginDragging()
|
||||
{
|
||||
if (m_bodyDragger.GetBody() == m_character)
|
||||
{
|
||||
m_bodyDragger.StopDragging();
|
||||
}
|
||||
}
|
||||
|
||||
void Step()
|
||||
{
|
||||
if (m_bodyDragger.IsSelected())
|
||||
{
|
||||
if (m_bodyDragger.GetBody() != m_character)
|
||||
{
|
||||
b3Vec3 p1 = m_character->GetPosition();
|
||||
b3Vec3 p2 = m_bodyDragger.GetPointA();
|
||||
|
||||
b3Vec3 n = b3Normalize(p2 - p1);
|
||||
const float32 k = 1000.0f;
|
||||
b3Vec3 f = k * n;
|
||||
|
||||
m_character->ApplyForceToCenter(f, true);
|
||||
}
|
||||
}
|
||||
|
||||
Test::Step();
|
||||
}
|
||||
|
||||
static Test* Create()
|
||||
{
|
||||
return new PointClick();
|
||||
}
|
||||
|
||||
b3Body* m_character;
|
||||
};
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user