testbed, tests, ui
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@ -84,7 +84,7 @@ public:
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void Step()
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{
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float32 dt = g_settings->inv_hertz;
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float32 dt = g_testSettings->inv_hertz;
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m_cloth.Step(dt);
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m_cloth.Apply();
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@ -119,17 +119,17 @@ public:
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b3Vec3 n2 = -n1;
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g_debugDraw->DrawSolidTriangle(n1, v1, c1, v2, c2, v3, c3);
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g_debugDraw->DrawSolidTriangle(n2, v1, c1, v3, c3, v2, c2);
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g_draw->DrawSolidTriangle(n1, v1, c1, v2, c2, v3, c3);
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g_draw->DrawSolidTriangle(n2, v1, c1, v3, c3, v2, c2);
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}
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b3SpringClothStep step = m_cloth.GetStep();
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g_debugDraw->DrawString(b3Color_white, "Iterations = %u", step.iterations);
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g_draw->DrawString(b3Color_white, "Iterations = %u", step.iterations);
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if (m_clothDragger.IsSelected() == true)
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{
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g_debugDraw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
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g_draw->DrawSegment(m_clothDragger.GetPointA(), m_clothDragger.GetPointB(), b3Color_white);
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}
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}
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