finish SAT optimization, calculate correct old sweep transform, remove unecessary static body transform update
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@ -79,7 +79,7 @@ public:
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{
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b3BodyDef bd;
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bd.type = e_dynamicBody;
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bd.angularVelocity.Set(0.0f, B3_PI, 0.0f);
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bd.angularVelocity.Set(0.0f, 200.0f * B3_PI, 0.0f);
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b3Body* body = m_world.CreateBody(bd);
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