finish SAT optimization, calculate correct old sweep transform, remove unecessary static body transform update

This commit is contained in:
Irlan
2017-03-01 23:42:48 -03:00
parent 5cc72c5940
commit edd29d729a
8 changed files with 53 additions and 14 deletions

View File

@ -79,7 +79,7 @@ public:
{
b3BodyDef bd;
bd.type = e_dynamicBody;
bd.angularVelocity.Set(0.0f, B3_PI, 0.0f);
bd.angularVelocity.Set(0.0f, 200.0f * B3_PI, 0.0f);
b3Body* body = m_world.CreateBody(bd);