update an example that misuses rotation locking functionality
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		| @@ -27,6 +27,9 @@ public: | ||||
| 		b3BodyDef bdef; | ||||
| 		bdef.type = e_dynamicBody; | ||||
| 		bdef.position.Set(0.0f, 0.0f, 0.0f); | ||||
| 		bdef.fixedRotationX = true; | ||||
| 		bdef.fixedRotationY = true; | ||||
| 		bdef.fixedRotationZ = true; | ||||
|  | ||||
| 		m_body = m_world.CreateBody(bdef); | ||||
|  | ||||
| @@ -41,13 +44,6 @@ public: | ||||
|  | ||||
| 		m_body->CreateShape(sdef); | ||||
|  | ||||
| 		b3MassData data; | ||||
| 		m_body->GetMassData(&data); | ||||
|  | ||||
| 		data.I.SetZero(); | ||||
|  | ||||
| 		m_body->SetMassData(&data); | ||||
|  | ||||
| 		b3Vec3 g(0.0f, 0.0f, 0.0f); | ||||
| 		m_world.SetGravity(g); | ||||
|  | ||||
|   | ||||
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