translate the hull; invalid catch
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fbc5f2ea55
commit
f6ba27cbf3
@ -64,15 +64,14 @@ struct qhFace
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struct qhHalfEdge
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{
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qhVertex* tail;
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qhHalfEdge* prev;
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qhHalfEdge* next;
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qhHalfEdge* twin;
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qhFace* face;
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qhVertex* tail;
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//
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qhHalfEdge* freeNext;
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bool active;
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@ -111,6 +110,9 @@ public:
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// Get the list of faces in this convex hull.
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const qhList<qhFace>& GetFaceList() const;
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// Translate this hull.
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void Translate(const b3Vec3& translation);
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// Get the number of iterations this algorithm ran.
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u32 GetIterations() const;
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@ -173,6 +175,14 @@ private:
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void* m_buffer;
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u32 m_vertexCapacity;
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u32 m_faceCapacity;
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u32 m_edgeCapacity;
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u32 m_vertexCount;
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u32 m_faceCount;
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u32 m_edgeCount;
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qhVertex* m_freeVertices;
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qhHalfEdge* m_freeEdges;
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qhFace* m_freeFaces;
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@ -42,39 +42,6 @@ inline T* qhList<T>::Remove(T* link)
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// qhHull
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// Given a number of points return the required memory size in
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// bytes for constructing the convex hull of those points.
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inline u32 qhGetBufferSize(u32 pointCount)
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{
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u32 size = 0;
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// Hull using Euler's Formula
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u32 V = pointCount;
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u32 E = 3 * V - 6;
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u32 HE = 2 * E;
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u32 F = 2 * V - 4;
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size += V * sizeof(qhVertex);
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size += HE * sizeof(qhHalfEdge);
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size += F * sizeof(qhFace);
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// Horizon
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size += HE * sizeof(qhHalfEdge*);
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// Saved horizon vertices
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// One vertex per horizon edge
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size += HE * sizeof(qhVertex*);
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// Saved conflict vertices
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size += V * sizeof(qhVertex*);
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// New Faces
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// One face per horizon edge
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size += HE * sizeof(qhFace*);
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return size;
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}
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inline const qhList<qhVertex>& qhHull::GetVertexList() const
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{
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return m_vertexList;
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@ -92,6 +59,9 @@ inline u32 qhHull::GetIterations() const
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inline qhVertex* qhHull::AllocateVertex()
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{
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B3_ASSERT(m_vertexCount < m_vertexCapacity);
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++m_vertexCount;
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qhVertex* v = m_freeVertices;
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B3_ASSERT(v->active == false);
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v->active = true;
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@ -101,7 +71,10 @@ inline qhVertex* qhHull::AllocateVertex()
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inline void qhHull::FreeVertex(qhVertex* v)
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{
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//B3_ASSERT(v->active == true);
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B3_ASSERT(m_vertexCount > 0);
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--m_vertexCount;
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B3_ASSERT(v->active == true);
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v->active = false;
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v->freeNext = m_freeVertices;
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m_freeVertices = v;
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@ -109,6 +82,9 @@ inline void qhHull::FreeVertex(qhVertex* v)
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inline qhHalfEdge* qhHull::AllocateEdge()
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{
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B3_ASSERT(m_edgeCount < m_edgeCapacity);
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++m_edgeCount;
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qhHalfEdge* e = m_freeEdges;
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B3_ASSERT(e->active == false);
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e->active = true;
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@ -118,7 +94,10 @@ inline qhHalfEdge* qhHull::AllocateEdge()
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inline void qhHull::FreeEdge(qhHalfEdge* e)
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{
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//B3_ASSERT(e->active == true);
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B3_ASSERT(m_edgeCount > 0);
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--m_edgeCount;
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B3_ASSERT(e->active == true);
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e->active = false;
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e->freeNext = m_freeEdges;
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m_freeEdges = e;
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@ -126,6 +105,9 @@ inline void qhHull::FreeEdge(qhHalfEdge* e)
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inline qhFace* qhHull::AllocateFace()
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{
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B3_ASSERT(m_faceCount < m_faceCapacity);
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++m_faceCount;
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qhFace* f = m_freeFaces;
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B3_ASSERT(f->active == false);
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f->active = true;
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@ -135,31 +117,11 @@ inline qhFace* qhHull::AllocateFace()
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inline void qhHull::FreeFace(qhFace* f)
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{
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//B3_ASSERT(f->active == true);
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B3_ASSERT(m_faceCount > 0);
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--m_faceCount;
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B3_ASSERT(f->active == true);
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f->active = false;
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f->freeNext = m_freeFaces;
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m_freeFaces = f;
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}
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inline qhHalfEdge* qhHull::FindHalfEdge(const qhVertex* v1, const qhVertex* v2) const
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{
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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qhHalfEdge* e = face->edge;
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do
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{
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if (e->tail == v1 && e->next->tail == v2)
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{
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return e;
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}
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if (e->tail == v2 && e->next->tail == v1)
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{
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return e->twin;
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}
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e = e->next;
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} while (e != face->edge);
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}
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return NULL;
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}
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@ -62,7 +62,7 @@ qhHull::qhHull()
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qhHull::~qhHull()
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{
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qhVertex* v = m_vertexList.head;
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while(v)
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while (v)
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{
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qhVertex* v0 = v;
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v = v->next;
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@ -70,6 +70,8 @@ qhHull::~qhHull()
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FreeVertex(v0);
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}
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B3_ASSERT(m_vertexCount == 0);
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qhFace* f = m_faceList.head;
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while (f)
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{
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@ -88,36 +90,69 @@ qhHull::~qhHull()
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FreeFace(f0);
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}
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B3_ASSERT(m_edgeCount == 0);
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B3_ASSERT(m_faceCount == 0);
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b3Free(m_buffer);
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}
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void qhHull::Construct(const b3Vec3* vs, u32 count)
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{
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// Allocate memory buffer for the worst case.
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u32 bufferSize = qhGetBufferSize(count);
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m_buffer = b3Alloc(bufferSize);
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// Compute memory buffer size for the worst case.
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u32 size = 0;
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// Euler's formula
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// V - E + F = 2
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// Hull using Euler's Formula
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u32 V = count;
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u32 E = 3 * V - 6;
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u32 HE = 2 * E;
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u32 F = 2 * V - 4;
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size += V * sizeof(qhVertex);
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size += HE * sizeof(qhHalfEdge);
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size += F * sizeof(qhFace);
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// Horizon
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size += HE * sizeof(qhHalfEdge*);
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// Saved horizon vertices
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// One vertex per horizon edge
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size += HE * sizeof(qhVertex*);
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// Saved conflict vertices
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size += V * sizeof(qhVertex*);
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// New Faces
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// One face per horizon edge
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size += HE * sizeof(qhFace*);
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// Allocate memory buffer
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m_buffer = b3Alloc(size);
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// Initialize free lists
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m_vertexCapacity = V;
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m_vertexCount = m_vertexCapacity;
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m_freeVertices = NULL;
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qhVertex* vertices = (qhVertex*)m_buffer;
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for (u32 i = 0; i < V; ++i)
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{
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vertices[i].active = true;
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FreeVertex(vertices + i);
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}
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B3_ASSERT(m_vertexCount == 0);
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m_edgeCapacity = HE;
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m_edgeCount = m_edgeCapacity;
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m_freeEdges = NULL;
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qhHalfEdge* edges = (qhHalfEdge*)((u8*)vertices + V * sizeof(qhVertex));
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for (u32 i = 0; i < HE; ++i)
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{
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edges[i].active = true;
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FreeEdge(edges + i);
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}
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B3_ASSERT(m_edgeCount == 0);
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m_faceCapacity = F;
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m_faceCount = m_faceCapacity;
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m_freeFaces = NULL;
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qhFace* faces = (qhFace*)((u8*)edges + HE * sizeof(qhHalfEdge));
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for (u32 i = 0; i < F; ++i)
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@ -125,8 +160,10 @@ void qhHull::Construct(const b3Vec3* vs, u32 count)
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qhFace* f = faces + i;
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f->conflictList.head = NULL;
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f->conflictList.count = 0;
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f->active = true;
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FreeFace(f);
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}
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B3_ASSERT(m_faceCount == 0);
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m_horizon = (qhHalfEdge**)((u8*)faces + F * sizeof(qhFace));
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m_horizonCount = 0;
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@ -163,6 +200,20 @@ void qhHull::Construct(const b3Vec3* vs, u32 count)
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++m_iterations;
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}
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Validate();
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// Ensure the hull contains the original vertex set
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for (u32 i = 0; i < count; ++i)
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{
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b3Vec3 v = vs[i];
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for (qhFace* f = m_faceList.head; f; f = f->next)
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{
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float32 d = b3Distance(v, f->plane);
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//B3_ASSERT(d < m_tolerance);
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}
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}
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}
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bool qhHull::BuildInitialHull(const b3Vec3* vertices, u32 vertexCount)
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@ -578,12 +629,38 @@ qhVertex* qhHull::AddVertex(const b3Vec3& position)
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return v;
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}
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static inline b3Vec3 b3Newell(const b3Vec3& a, const b3Vec3& b)
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inline qhHalfEdge* qhHull::FindHalfEdge(const qhVertex* v1, const qhVertex* v2) const
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{
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for (qhFace* face = m_faceList.head; face != NULL; face = face->next)
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{
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qhHalfEdge* e = face->edge;
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do
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{
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B3_ASSERT(e->active == true);
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B3_ASSERT(e->twin->active == true);
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if (e->tail == v1 && e->twin->tail == v2)
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{
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return e;
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}
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if (e->tail == v2 && e->twin->tail == v1)
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{
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return e->twin;
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}
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e = e->next;
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} while (e != face->edge);
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}
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return NULL;
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}
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static B3_FORCE_INLINE b3Vec3 b3Newell(const b3Vec3& a, const b3Vec3& b)
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{
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return b3Vec3((a.y - b.y) * (a.z + b.z), (a.z - b.z) * (a.x + b.x), (a.x - b.x) * (a.y + b.y));
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}
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static inline void b3ComputeFaceData(const qhFace* face, b3Plane& plane, b3Vec3& center, float32& area)
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static inline void b3ResetFaceData(qhFace* face)
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{
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b3Vec3 n;
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n.SetZero();
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@ -608,63 +685,81 @@ static inline void b3ComputeFaceData(const qhFace* face, b3Plane& plane, b3Vec3&
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B3_ASSERT(count > 0);
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c /= float32(count);
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center = c;
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face->center = c;
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float32 len = b3Length(n);
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area = 0.5f * len;
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face->area = 0.5f * len;
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if (len > B3_EPSILON)
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{
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n /= len;
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}
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plane.normal = n;
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plane.offset = b3Dot(n, c);
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face->plane.normal = n;
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face->plane.offset = b3Dot(n, c);
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}
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qhFace* qhHull::RemoveEdge(qhHalfEdge* e)
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{
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qhFace* leftFace = e->twin->face;
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qhFace* rightFace = e->face;
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// Move left vertices into right
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qhHalfEdge* twin = e->twin;
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qhFace* leftFace = twin->face;
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// Set right face to reference a non-deleted edge
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rightFace->edge = e->prev;
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// Absorb face
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qhHalfEdge* te = twin->next;
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do
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{
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B3_ASSERT(te->face == leftFace);
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te->face = rightFace;
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te = te->next;
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} while (te != twin->next);
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// Link edges
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e->prev->next = twin->next;
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e->next->prev = twin->prev;
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twin->prev->next = e->next;
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twin->next->prev = e->prev;
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// Remove edge
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e->twin = NULL;
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e->tail = NULL;
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e->face = NULL;
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e->prev = NULL;
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e->next = NULL;
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FreeEdge(e);
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// Remove twin
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twin->twin = NULL;
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twin->tail = NULL;
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twin->face = NULL;
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twin->prev = NULL;
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twin->next = NULL;
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FreeEdge(twin);
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// Move left conflict vertices into right
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qhVertex* v = leftFace->conflictList.head;
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while (v)
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{
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qhVertex* v0 = v;
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v = leftFace->conflictList.Remove(v);
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rightFace->conflictList.PushFront(v0);
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v0->conflictFace = rightFace;
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}
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// Set right face to reference a non-deleted edge
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B3_ASSERT(e->face == rightFace);
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rightFace->edge = e->prev;
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// Remove left face
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leftFace->edge = NULL;
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// Absorb face
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qhHalfEdge* te = e->twin;
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do
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{
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te->face = rightFace;
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te = te->next;
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} while (te != e->twin);
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// Link edges
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e->prev->next = e->twin->next;
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e->next->prev = e->twin->prev;
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e->twin->prev->next = e->next;
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e->twin->next->prev = e->prev;
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FreeEdge(e->twin);
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FreeEdge(e);
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m_faceList.Remove(leftFace);
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FreeFace(leftFace);
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// Compute face center and plane
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b3ComputeFaceData(rightFace, rightFace->plane, rightFace->center, rightFace->area);
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// Validate
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//Validate(rightFace);
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// Reset face data
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b3ResetFaceData(rightFace);
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return rightFace;
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}
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@ -677,87 +772,91 @@ qhFace* qhHull::AddFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
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if (e1 == NULL)
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{
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e1 = AllocateEdge();
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e1->face = NULL;
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e1->tail = NULL;
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e1->tail = v1;
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e1->face = face;
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e1->prev = NULL;
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e1->next = NULL;
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e1->twin = AllocateEdge();
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e1->twin->tail = v2;
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e1->twin->face = NULL;
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e1->twin->tail = NULL;
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e1->twin->prev = NULL;
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e1->twin->next = NULL;
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e1->twin->twin = e1;
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}
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if (e1->tail == NULL)
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else
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{
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e1->tail = v1;
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}
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B3_ASSERT(e1->tail == v1);
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if (e1->face == NULL)
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{
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e1->face = face;
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}
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if (e1->face == NULL)
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{
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e1->face = face;
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}
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if (e1->twin->tail == NULL)
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{
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e1->twin->tail = v2;
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B3_ASSERT(e1->twin != NULL);
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B3_ASSERT(e1->twin->active == true);
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B3_ASSERT(e1->twin->tail == v2);
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}
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qhHalfEdge* e2 = FindHalfEdge(v2, v3);
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if (e2 == NULL)
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{
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e2 = AllocateEdge();
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e2->face = NULL;
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e2->tail = NULL;
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e2->tail = v2;
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e2->face = face;
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e2->prev = NULL;
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e2->next = NULL;
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e2->twin = AllocateEdge();
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e2->twin->tail = v3;
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e2->twin->face = NULL;
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e2->twin->tail = NULL;
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||||
|
||||
e2->twin->prev = NULL;
|
||||
e2->twin->next = NULL;
|
||||
e2->twin->twin = e2;
|
||||
}
|
||||
|
||||
if (e2->face == NULL)
|
||||
else
|
||||
{
|
||||
e2->face = face;
|
||||
}
|
||||
B3_ASSERT(e2->tail == v2);
|
||||
|
||||
if (e2->tail == NULL)
|
||||
{
|
||||
e2->tail = v2;
|
||||
}
|
||||
if (e2->face == NULL)
|
||||
{
|
||||
e2->face = face;
|
||||
}
|
||||
|
||||
if (e2->twin->tail == NULL)
|
||||
{
|
||||
e2->twin->tail = v3;
|
||||
B3_ASSERT(e2->twin != NULL);
|
||||
B3_ASSERT(e2->twin->active == true);
|
||||
B3_ASSERT(e2->twin->tail == v3);
|
||||
}
|
||||
|
||||
qhHalfEdge* e3 = FindHalfEdge(v3, v1);
|
||||
if (e3 == NULL)
|
||||
{
|
||||
e3 = AllocateEdge();
|
||||
e3->face = NULL;
|
||||
e3->tail = NULL;
|
||||
e3->tail = v3;
|
||||
e3->face = face;
|
||||
e3->prev = NULL;
|
||||
e3->next = NULL;
|
||||
|
||||
e3->twin = AllocateEdge();
|
||||
e3->twin->tail = v1;
|
||||
e3->twin->face = NULL;
|
||||
e3->twin->tail = NULL;
|
||||
e3->twin->prev = NULL;
|
||||
e3->twin->next = NULL;
|
||||
|
||||
e3->twin->twin = e3;
|
||||
}
|
||||
|
||||
if (e3->face == NULL)
|
||||
else
|
||||
{
|
||||
e3->face = face;
|
||||
}
|
||||
B3_ASSERT(e3->tail == v3);
|
||||
|
||||
if (e3->tail == NULL)
|
||||
{
|
||||
e3->tail = v3;
|
||||
}
|
||||
if (e3->face == NULL)
|
||||
{
|
||||
e3->face = face;
|
||||
}
|
||||
|
||||
if (e3->twin->tail == NULL)
|
||||
{
|
||||
e3->twin->tail = v1;
|
||||
B3_ASSERT(e3->twin != NULL);
|
||||
B3_ASSERT(e3->twin->active == true);
|
||||
B3_ASSERT(e3->twin->tail == v1);
|
||||
}
|
||||
|
||||
e1->prev = e3;
|
||||
@ -771,18 +870,7 @@ qhFace* qhHull::AddFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
|
||||
|
||||
face->edge = e1;
|
||||
|
||||
b3Vec3 A = v1->position, B = v2->position, C = v3->position;
|
||||
|
||||
b3Vec3 N = b3Cross(B - A, C - A);
|
||||
float32 L = b3Length(N);
|
||||
if (L > B3_EPSILON)
|
||||
{
|
||||
N /= L;
|
||||
}
|
||||
|
||||
face->center = (A + B + C) / 3.0f;
|
||||
face->plane = b3Plane(N, face->center);
|
||||
face->area = 0.5f * L;
|
||||
b3ResetFaceData(face);
|
||||
|
||||
m_faceList.PushFront(face);
|
||||
|
||||
@ -791,6 +879,8 @@ qhFace* qhHull::AddFace(qhVertex* v1, qhVertex* v2, qhVertex* v3)
|
||||
|
||||
qhFace* qhHull::RemoveFace(qhFace* face)
|
||||
{
|
||||
B3_ASSERT(face->conflictList.count == 0);
|
||||
|
||||
// Remove half-edges
|
||||
qhHalfEdge* e = face->edge;
|
||||
do
|
||||
@ -800,32 +890,40 @@ qhFace* qhHull::RemoveFace(qhFace* face)
|
||||
|
||||
qhHalfEdge* twin = e0->twin;
|
||||
|
||||
// Is the edge a boundary edge?
|
||||
// Is the edge a boundary?
|
||||
if (twin->face == NULL)
|
||||
{
|
||||
// Remove both half-edges if the edge is not shared.
|
||||
e0->twin = NULL;
|
||||
|
||||
e0->tail = NULL;
|
||||
e0->face = NULL;
|
||||
e0->next = NULL;
|
||||
e0->prev = NULL;
|
||||
e0->next = NULL;
|
||||
FreeEdge(e0);
|
||||
|
||||
twin->twin = NULL;
|
||||
|
||||
// Free both half-edges if edge is a boundary.
|
||||
FreeEdge(e0);
|
||||
twin->tail = NULL;
|
||||
twin->face = NULL;
|
||||
twin->prev = NULL;
|
||||
twin->next = NULL;
|
||||
FreeEdge(twin);
|
||||
}
|
||||
else
|
||||
{
|
||||
e0->tail = NULL;
|
||||
// Remove the non-shared half-edge.
|
||||
// However, we preserve the edge, its twin, and their connection.
|
||||
B3_ASSERT(e0->twin != NULL);
|
||||
B3_ASSERT(e0->twin->twin == e0);
|
||||
//e0->tail = NULL;
|
||||
e0->face = NULL;
|
||||
e0->next = NULL;
|
||||
e0->prev = NULL;
|
||||
e0->next = NULL;
|
||||
}
|
||||
|
||||
} while (e != face->edge);
|
||||
|
||||
face->edge = NULL;
|
||||
|
||||
// Remove face
|
||||
qhFace* nextFace = m_faceList.Remove(face);
|
||||
FreeFace(face);
|
||||
@ -843,6 +941,8 @@ bool qhHull::MergeFace(qhFace* rightFace)
|
||||
{
|
||||
qhFace* leftFace = e->twin->face;
|
||||
|
||||
//B3_ASSERT(leftFace != rightFace);
|
||||
|
||||
if (leftFace == rightFace)
|
||||
{
|
||||
e = e->next;
|
||||
@ -881,9 +981,15 @@ bool qhHull::MergeLargeFace(qhFace* rightFace)
|
||||
|
||||
qhHalfEdge* e = rightFace->edge;
|
||||
|
||||
B3_ASSERT(e->face == rightFace);
|
||||
|
||||
do
|
||||
{
|
||||
qhFace* leftFace = e->twin->face;
|
||||
qhHalfEdge* twin = e->twin;
|
||||
|
||||
qhFace* leftFace = twin->face;
|
||||
|
||||
//B3_ASSERT(leftFace != rightFace);
|
||||
|
||||
if (leftFace == rightFace)
|
||||
{
|
||||
@ -966,6 +1072,21 @@ void qhHull::MergeNewFaces()
|
||||
}
|
||||
}
|
||||
|
||||
void qhHull::Translate(const b3Vec3& translation)
|
||||
{
|
||||
// Shift vertices
|
||||
for (qhVertex* v = m_vertexList.head; v != NULL; v = v->next)
|
||||
{
|
||||
v->position += translation;
|
||||
}
|
||||
|
||||
// Reset face data
|
||||
for (qhFace* f = m_faceList.head; f; f = f->next)
|
||||
{
|
||||
b3ResetFaceData(f);
|
||||
}
|
||||
}
|
||||
|
||||
void qhHull::Validate(const qhHalfEdge* edge) const
|
||||
{
|
||||
B3_ASSERT(edge->active == true);
|
||||
@ -1007,19 +1128,25 @@ void qhHull::Validate(const qhFace* face) const
|
||||
B3_ASSERT(edge->active == true);
|
||||
B3_ASSERT(edge->face == face);
|
||||
|
||||
// Validate face convexity
|
||||
//B3_ASSERT(edge->twin->active == true);
|
||||
//qhFace* other = edge->twin->face;
|
||||
//B3_ASSERT(other->active == true);
|
||||
B3_ASSERT(edge->twin != NULL);
|
||||
B3_ASSERT(edge->twin->active == true);
|
||||
qhFace* other = edge->twin->face;
|
||||
if (other != NULL)
|
||||
{
|
||||
// Ensure face convexity
|
||||
B3_ASSERT(other->active == true);
|
||||
|
||||
//float32 d1 = b3Distance(other->center, face->plane);
|
||||
//float32 d2 = b3Distance(face->center, other->plane);
|
||||
//B3_ASSERT(face != other);
|
||||
|
||||
//B3_ASSERT(d1 < -m_tolerance);
|
||||
//B3_ASSERT(d2 < -m_tolerance);
|
||||
//float32 d1 = b3Distance(other->center, face->plane);
|
||||
//float32 d2 = b3Distance(face->center, other->plane);
|
||||
|
||||
// Verify vertex redundancy
|
||||
//B3_ASSERT(edge->next->twin->face != edge->twin->face);
|
||||
//B3_ASSERT(d1 < -m_tolerance);
|
||||
//B3_ASSERT(d2 < -m_tolerance);
|
||||
|
||||
// Vertex redundancy
|
||||
// B3_ASSERT(edge->next->twin->face != edge->twin->face);
|
||||
}
|
||||
|
||||
edge = edge->next;
|
||||
} while (edge != begin);
|
||||
|
Loading…
x
Reference in New Issue
Block a user