control primitive drawing order
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		| @@ -72,11 +72,52 @@ public: | ||||
| 		b3QHull hull; | ||||
| 		hull.Set(m_points, m_count); | ||||
|  | ||||
| 		b3HullShape shape; | ||||
| 		shape.m_hull = &hull; | ||||
| 		for (u32 i = 0; i < m_count; ++i) | ||||
| 		{ | ||||
| 			b3Draw_draw->DrawPoint(m_points[i], 4.0f, b3Color_green); | ||||
| 		} | ||||
|  | ||||
| 		for (u32 i = 0; i < hull.edgeCount; i += 2) | ||||
| 		{ | ||||
| 			const b3HalfEdge* edge = hull.GetEdge(i); | ||||
| 			const b3HalfEdge* twin = hull.GetEdge(i + 1); | ||||
|  | ||||
| 			b3Vec3 v1 = hull.GetVertex(edge->origin); | ||||
| 			b3Vec3 v2 = hull.GetVertex(twin->origin); | ||||
|  | ||||
| 			b3Draw_draw->DrawSegment(v1, v2, b3Color_black); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
|  | ||||
| 		for (u32 i = 0; i < hull.faceCount; ++i) | ||||
| 		{ | ||||
| 			const b3Face* face = hull.GetFace(i); | ||||
| 			const b3HalfEdge* begin = hull.GetEdge(face->edge); | ||||
|  | ||||
| 			b3Vec3 n = hull.GetPlane(i).normal; | ||||
|  | ||||
| 			const b3HalfEdge* edge = hull.GetEdge(begin->next); | ||||
| 			do | ||||
| 			{ | ||||
| 				u32 i1 = begin->origin; | ||||
| 				u32 i2 = edge->origin; | ||||
| 				const b3HalfEdge* next = hull.GetEdge(edge->next); | ||||
| 				u32 i3 = next->origin; | ||||
|  | ||||
| 				b3Vec3 v1 = hull.GetVertex(i1); | ||||
| 				b3Vec3 v2 = hull.GetVertex(i2); | ||||
| 				b3Vec3 v3 = hull.GetVertex(i3); | ||||
|  | ||||
| 				b3Color solidColor(1.0f, 1.0f, 1.0f, 0.5f); | ||||
| 				g_draw->DrawSolidTriangle(n, v1, v2, v3, solidColor); | ||||
|  | ||||
| 				edge = next; | ||||
| 			} while (hull.GetEdge(edge->next) != begin); | ||||
| 		} | ||||
|  | ||||
| 		g_draw->Flush(); | ||||
|  | ||||
| 		g_draw->DrawSolidShape(&shape, b3Color_white, b3Transform_identity); | ||||
| 		 | ||||
| 		g_draw->DrawString(b3Color_white, "G - Generate a random convex hull"); | ||||
| 	} | ||||
|  | ||||
|   | ||||
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