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								 Irlan | 8defab9945 | fix a lot of issues, add gyroscopic force integrator, add contact polygon winding, add some quaternion constraints, add more tests | 2017-03-24 18:49:41 -03:00 |  | 
			
				
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								 Irlan | a346a1472d | improve friction quality, add shader-only support, improve debug drawing facilities, fix couple things | 2017-02-07 14:31:52 -02:00 |  | 
			
				
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								 Irlan | d59b67c3c3 | fix mesh size, decouple mesh topology from geometry, add polygon triangulation to make mass calculation O(n) in memory | 2017-02-02 14:02:54 -02:00 |  | 
			
				
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								 Irlan | 20e06be722 | add feature filtering for collision between spheres and meshes | 2017-01-19 13:10:50 -02:00 |  | 
			
				
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								 Irlan Robson | 7d0f06fea2 | generate contact when body type changes at runtime, decoupling, add first ray cast hit query to world query (more to add later such as sphere/box/convex casts), hotfix | 2017-01-13 17:17:02 -02:00 |  | 
			
				
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								 Irlan Robson | 81f744b805 | linux fixes, bugfixes, comments | 2016-12-21 19:15:43 -02:00 |  | 
			
				
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								 Irlan Robson | 8f29bc7e21 | first commit | 2016-12-18 18:39:47 -02:00 |  |