/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BEAM_H #define BEAM_H #include class Beam : public Test { public: Beam() { // Create soft body b3SoftBodyDef def; def.mesh = &m_mesh; def.density = 0.2f; def.E = 1000.0f; def.nu = 0.33f; m_body = new b3SoftBody(def); b3Vec3 gravity(0.0f, -9.8f, 0.0f); m_body->SetGravity(gravity); m_body->SetWorld(&m_world); for (u32 i = 0; i < m_mesh.vertexCount; ++i) { b3SoftBodyNode* n = m_body->GetVertexNode(i); n->SetRadius(0.05f); n->SetFriction(0.2f); } // Create body { b3BodyDef bd; bd.type = e_staticBody; bd.position.x = -3.5f; b3Body* b = m_world.CreateBody(bd); m_wallHull.Set(1.0f, 5.0f, 5.0f); b3HullShape wallShape; wallShape.m_hull = &m_wallHull; b3ShapeDef sd; sd.shape = &wallShape; b3Shape* wall = b->CreateShape(sd); } b3AABB3 aabb; aabb.m_lower.Set(-3.0f, -5.0f, -5.0f); aabb.m_upper.Set(-2.0f, 5.0f, 5.0f); for (u32 i = 0; i < m_mesh.vertexCount; ++i) { b3SoftBodyNode* n = m_body->GetVertexNode(i); b3Vec3 p = n->GetPosition(); if (aabb.Contains(p)) { n->SetType(e_staticSoftBodyNode); } } m_bodyDragger = new b3SoftBodyDragger(&m_ray, m_body); } ~Beam() { delete m_bodyDragger; delete m_body; } void Step() { Test::Step(); if (m_bodyDragger->IsDragging()) { m_bodyDragger->Drag(); } m_body->Step(g_testSettings->inv_hertz, g_testSettings->velocityIterations, g_testSettings->positionIterations); m_body->Draw(); if (m_bodyDragger->IsDragging()) { b3Vec3 pA = m_bodyDragger->GetPointA(); b3Vec3 pB = m_bodyDragger->GetPointB(); g_draw->DrawPoint(pA, 2.0f, b3Color_green); g_draw->DrawPoint(pB, 2.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_softBodySolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_softBodySolverIterations); float32 E = m_body->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_bodyDragger->IsDragging() == false) { m_bodyDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_bodyDragger->IsDragging() == true) { m_bodyDragger->StopDragging(); } } static Test* Create() { return new Beam(); } b3BlockSoftBodyMesh<5, 2, 2> m_mesh; b3SoftBody* m_body; b3SoftBodyDragger* m_bodyDragger; b3BoxHull m_wallHull; }; #endif