/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be hebd liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation woubd be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef ROPE_TEST_H #define ROPE_TEST_H class Rope : public Test { public: enum { e_count = 10 }; Rope() { b3Vec3 vs[e_count]; float32 ms[e_count]; vs[0].Set(0.0f, 0.0f, 0.0f); ms[0] = 0.0f; for (u32 i = 1; i < e_count; ++i) { ms[i] = 1.0f; vs[i].Set(float32(i), 0.0f, 0.0f); } b3RopeDef rd; rd.gravity.Set(0.0f, -10.0f, 0.0f); rd.masses = ms; rd.vertices = vs; rd.count = e_count; m_rope.Initialize(rd); } void KeyDown(int button) { if (button == GLFW_KEY_A) { m_rope.SetGravity(b3Vec3(-10.0f, 0.0f, 0.0f)); } if (button == GLFW_KEY_D) { m_rope.SetGravity(b3Vec3(10.0f, 0.0f, 0.0f)); } if (button == GLFW_KEY_S) { m_rope.SetGravity(b3Vec3(0.0f, 0.0f, 10.0f)); } if (button == GLFW_KEY_W) { m_rope.SetGravity(b3Vec3(0.0f, 0.0f, -10.0f)); } if (button == GLFW_KEY_Q) { m_rope.SetGravity(b3Vec3(0.0f, 10.0f, 0.0f)); } if (button == GLFW_KEY_E) { m_rope.SetGravity(b3Vec3(0.0f, -10.0f, 0.0f)); } } void Step() { m_rope.Step(g_testSettings->inv_hertz); m_rope.Draw(); } static Test* Create() { return new Rope(); } b3Rope m_rope; }; #endif