/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef WELD_TEST_H #define WELD_TEST_H class WeldTest : public Test { public: WeldTest() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape shape; shape.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &shape; ground->CreateShape(sd); } b3Body* bA, *bB; { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(-2.0f, 5.05f, 0.0f); bA = m_world.CreateBody(bd); b3CapsuleShape shape; shape.m_centers[0].Set(0.0f, -3.5f, 0.0f); shape.m_centers[1].Set(0.0f, 3.5f, 0.0f); shape.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &shape; sd.density = 1.0f; bA->CreateShape(sd); } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(1.0f, 5.05f, 0.0f); bB = m_world.CreateBody(bd); static b3BoxHull doorHull; { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(2.0f, 4.0f, 0.5f); doorHull.SetTransform(xf); } b3HullShape hull; hull.m_hull = &doorHull; b3ShapeDef sdef; sdef.shape = &hull; sdef.density = 1.0f; bB->CreateShape(sdef); { b3Vec3 anchor(-2.0f, 5.0f, 0.0f); b3WeldJointDef jd; jd.Initialize(bA, bB, anchor); b3WeldJoint* wj = (b3WeldJoint*)m_world.CreateJoint(jd); } // Invalidate the orientation b3Vec3 axis(1.0f, 0.0f, 0.0f); float32 angle = B3_PI; bB->SetTransform(bB->GetPosition(), axis, angle); } } static Test* Create() { return new WeldTest(); } }; #endif