### About Bounce is a 3D physics engine for games. To get started with Bounce see readme.txt. Here is how to control the Testbed. The Testbed is a collection of non-unit tests and examples that helps the author debug features and is not part of the library. Camera (as in Maya): * Rotate the scene holding LSHIFT + LMB * Translate the scene holding LSHIFT + RMB * Zoom in/out the scene using LSHIFT + Mouse Wheel Bounce is released under the zlib license. ### Features #### Common * Efficient data structures with no use of STL * Stack and small block allocators * Built-in math library * Tunable settings used across the entire library #### Collision * Dynamic tree broadphase * Static tree "midphase" * SAT * GJK * Spheres, capsules, hulls, triangle meshes * Optimized pair management #### Dynamics * Contact, friction, restitution * Mouse, spring, sphere, cone, revolute joint types * Joint motors, limits * Constraint graphs * Simulation islands and sleep management * Linear time solver * Stable shape stacking * One-shot contact manifolds * Contact clustering, reduction, and persistence * Contact callbacks: begin, pre-solve, post-solve * Ray-casting and volume queries #### Testbed * OpenGL with GLFW and GLAD * UI by imgui * Mouse picking * premake build system #### Documentation * Doxygen API documentation