/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef HINGE_MOTOR_H #define HINGE_MOTOR_H class HingeMotor : public Test { public: HingeMotor() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape shape; shape.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &shape; ground->CreateShape(sd); } b3Body* hinge, *door; { b3BodyDef bd; bd.position.Set(-2.0f, 5.05f, 0.0f); hinge = m_world.CreateBody(bd); b3CapsuleShape shape; shape.m_centers[0].Set(0.0f, -3.5f, 0.0f); shape.m_centers[1].Set(0.0f, 3.5f, 0.0f); shape.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &shape; sd.density = 1.0f; hinge->CreateShape(sd); m_hinge = hinge; } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(1.0f, 5.05f, 0.0f); door = m_world.CreateBody(bd); b3HullShape hull; hull.m_hull = &m_doorHull; b3ShapeDef sdef; sdef.shape = &hull; sdef.density = 2.0f; door->CreateShape(sdef); } { b3Vec3 hingeAxis(0.0f, 1.0f, 0.0f); b3Vec3 hingeAnchor(-2.0f, 5.0f, 0.0f); b3RevoluteJointDef jd; jd.Initialize(hinge, door, hingeAxis, hingeAnchor, 0.0f, 0.5f * B3_PI); jd.motorSpeed = B3_PI; jd.maxMotorTorque = 10000.0f; m_rj = (b3RevoluteJoint*)m_world.CreateJoint(jd); } } void KeyDown(int button) { if (button == GLFW_KEY_M) { m_rj->SetEnableMotor(!m_rj->IsMotorEnabled()); } if (button == GLFW_KEY_L) { m_rj->SetEnableLimit(!m_rj->IsLimitEnabled()); } if (button == GLFW_KEY_D) { m_hinge->SetType(e_dynamicBody); } if (button == GLFW_KEY_S) { m_hinge->SetType(e_staticBody); } if (button == GLFW_KEY_K) { m_hinge->SetType(e_kinematicBody); } } static Test* Create() { return new HingeMotor(); } b3Body* m_hinge; b3RevoluteJoint* m_rj; }; #endif