/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B3_CLOTH_DRAGGER_H #define B3_CLOTH_DRAGGER_H #include #include #include #include #include // A cloth triangle dragger. class b3ClothDragger { public: b3ClothDragger(b3Ray3* ray, b3Cloth* cloth); ~b3ClothDragger(); bool IsDragging() const; bool StartDragging(); void Drag(); void StopDragging(); b3Vec3 GetPointA() const; b3Vec3 GetPointB() const; private: b3Ray3* m_ray; float32 m_x; b3Cloth* m_cloth; const b3ClothMesh* m_mesh; b3ClothMeshTriangle* m_triangle; float32 m_u, m_v; bool m_spring; b3Particle* m_particle; b3SpringForce* m_s1; b3SpringForce* m_s2; b3SpringForce* m_s3; b3ParticleType m_t1, m_t2, m_t3; }; inline bool b3ClothDragger::IsDragging() const { return m_triangle != nullptr; } #endif