/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef VIEW_MODEL_H #define VIEW_MODEL_H class Model; class View; // struct Settings { Settings() { testID = 0; drawPoints = true; drawLines = true; drawTriangles = true; drawGrid = true; drawProfile = false; drawStats = false; } int testID; bool drawPoints; bool drawLines; bool drawTriangles; bool drawGrid; bool drawProfile; bool drawStats; }; // extern Settings* g_settings; // struct TestSettings { TestSettings() { hertz = 60.0f; inv_hertz = 1.0f / hertz; velocityIterations = 8; positionIterations = 2; sleep = false; warmStart = true; convexCache = true; drawCenterOfMasses = true; drawShapes = true; drawBounds = false; drawJoints = true; drawContactPoints = true; drawContactNormals = false; drawContactTangents = false; drawContactPolygons = false; } float hertz, inv_hertz; int velocityIterations; int positionIterations; bool sleep; bool warmStart; bool convexCache; bool drawCenterOfMasses; bool drawBounds; bool drawShapes; bool drawJoints; bool drawContactPoints; bool drawContactNormals; bool drawContactTangents; bool drawContactPolygons; }; // extern TestSettings* g_testSettings; class ViewModel { public: ViewModel(Model* model, View* view); ~ViewModel(); void Action_SaveTest(); void Action_SetTest(); void Action_PreviousTest(); void Action_NextTest(); void Action_PlayPause(); void Action_SinglePlay(); void Action_ResetCamera(); void Event_SetWindowSize(int w, int h); void Event_Press_Key(int button); void Event_Release_Key(int button); void Event_Press_Mouse(int button); void Event_Release_Mouse(int button); void Event_Move_Cursor(float x, float y); void Event_Scroll(float dx, float dy); private: friend class Model; friend class View; Settings m_settings; TestSettings m_testSettings; Model* m_model; View* m_view; }; #endif