/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef BOX_STACK_H #define BOX_STACK_H class BoxStack : public Test { public: enum { e_rowCount = 1, e_columnCount = 5, e_depthCount = 1 }; BoxStack() { { b3BodyDef bdef; bdef.type = b3BodyType::e_staticBody; b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sdef; sdef.shape = &hs; sdef.friction = 1.0f; body->CreateShape(sdef); } b3Vec3 boxScale(1.0f, 1.0f, 1.0f); b3Vec3 stackOrigin(0.0f, 4.05f, 0.0f); for (u32 i = 0; i < e_rowCount; ++i) { for (u32 j = 0; j < e_columnCount; ++j) { for (u32 k = 0; k < e_depthCount; ++k) { b3BodyDef bdef; bdef.type = b3BodyType::e_dynamicBody; bdef.orientation.Set(b3Vec3(0.0f, 1.0f, 0.0f), 0.5f * B3_PI); bdef.position.x = float32(i) * boxScale.x; bdef.position.y = 2.5f * float32(j) * boxScale.y; bdef.position.z = float32(k) * boxScale.z; bdef.position += stackOrigin; b3Body* body = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sdef; sdef.density = 0.1f; sdef.friction = 0.3f; sdef.shape = &hs; body->CreateShape(sdef); } } } } static Test* Create() { return new BoxStack(); } }; #endif