/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef COLLIDE_H #define COLLIDE_H class Collide : public Test { public: Collide() { } void Step() { b3ConvexCache cache; cache.simplexCache.count = 0; cache.featureCache.m_featurePair.state = b3SATCacheType::e_empty; b3Manifold manifold; manifold.Initialize(); b3CollideShapeAndShape(manifold, m_xfA, m_shapeA, m_xfB, m_shapeB, &cache); for (u32 i = 0; i < manifold.pointCount; ++i) { b3WorldManifold wm; wm.Initialize(&manifold, m_shapeA->m_radius, m_xfA, m_shapeB->m_radius, m_xfB); b3Vec3 pw = wm.points[i].point; b3Vec2 ps = g_camera->ConvertWorldToScreen(pw); g_draw->DrawPoint(pw, 4.0f, b3Color_green); g_draw->DrawSegment(pw, pw + wm.points[i].normal, b3Color_white); } m_world.DrawShape(m_xfA, m_shapeA); m_world.DrawShape(m_xfB, m_shapeB); g_draw->Flush(); g_draw->DrawSolidShape(m_shapeA, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfA); g_draw->DrawSolidShape(m_shapeB, b3Color(1.0f, 1.0f, 1.0f, 0.25f), m_xfB); g_draw->DrawString(b3Color_white, "Left/Right/Up/Down Arrow - Translate shape"); g_draw->DrawString(b3Color_white, "X/Y/Z - Rotate shape"); g_draw->Flush(); } virtual void KeyDown(int key) { if (key == GLFW_KEY_LEFT) { m_xfB.position.x -= 0.05f; } if (key == GLFW_KEY_RIGHT) { m_xfB.position.x += 0.05f; } if (key == GLFW_KEY_UP) { m_xfB.position.y += 0.05f; } if (key == GLFW_KEY_DOWN) { m_xfB.position.y -= 0.05f; } if (key == GLFW_KEY_X) { b3Quat qx(b3Vec3(1.0f, 0.0f, 0.0f), 0.05f * B3_PI); b3Mat33 xfx = b3QuatMat33(qx); m_xfB.rotation = m_xfB.rotation * xfx; } if (key == GLFW_KEY_Y) { b3Quat qy(b3Vec3(0.0f, 1.0f, 0.0f), 0.05f * B3_PI); b3Mat33 xfy = b3QuatMat33(qy); m_xfB.rotation = m_xfB.rotation * xfy; } if (key == GLFW_KEY_Z) { b3Quat qy(b3Vec3(0.0f, 0.0f, 1.0f), 0.05f * B3_PI); b3Mat33 xfz = b3QuatMat33(qy); m_xfB.rotation = m_xfB.rotation * xfz; } } b3Shape* m_shapeA; b3Transform m_xfA; b3Shape* m_shapeB; b3Transform m_xfB; b3SimplexCache m_cache; }; #endif