/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef INITIAL_OVERLAP_H #define INITIAL_OVERLAP_H class InitialOverlap : public Test { public: InitialOverlap() { { b3BodyDef bd; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; body->CreateShape(sd); } b3Vec3 boxScale(1.0f, 0.5f, 2.0f); static b3BoxHull boxHull; b3Transform m; m.rotation = b3Diagonal(boxScale.x, boxScale.y, boxScale.z); m.position.SetZero(); boxHull.SetTransform(m); { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 1.0f, 0.0f); b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &boxHull; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.1f; sd.friction = 0.3f; body->CreateShape(sd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 1.5f, 0.0f); b3Quat q_y(b3Vec3(0.0f, 1.0f, 0.0f), 0.4f * B3_PI); b3Quat q_z(b3Vec3(0.0f, 0.0f, 1.0f), 0.04f * B3_PI); b3Quat q = q_z * q_y; bd.orientation = q; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &boxHull; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.1f; sd.friction = 0.3f; body->CreateShape(sd); } } static Test* Create() { return new InitialOverlap(); } }; #endif