/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef MESH_TEST_H #define MESH_TEST_H class MeshContactTest : public Test { public: MeshContactTest() { // Transform grid into a terrain for (u32 i = 0; i < m_terrainMesh.vertexCount; ++i) { m_terrainMesh.vertices[i].y = RandomFloat(0.0f, 1.0f); } m_terrainMesh.BuildTree(); { b3BodyDef bd; m_ground = m_world.CreateBody(bd); b3MeshShape ms; ms.m_mesh = &m_groundMesh; b3ShapeDef sd; sd.shape = &ms; m_ground->CreateShape(sd); } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(0.0f, 5.0f, 0.0f); m_body = m_world.CreateBody(bd); { b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 1.0f; b3ShapeDef sd; sd.shape = &sphere; sd.density = 1.0f; sd.friction = 0.5f; m_body->CreateShape(sd); } } } void KeyDown(int key) { if (key == GLFW_KEY_S || key == GLFW_KEY_C || key == GLFW_KEY_H) { if (m_body) { m_world.DestroyBody(m_body); } b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(0.0f, 5.0f, 0.0f); m_body = m_world.CreateBody(bd); if (key == GLFW_KEY_S) { b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 1.0f; b3ShapeDef sd; sd.shape = &sphere; sd.density = 1.0f; sd.friction = 0.5f; m_body->CreateShape(sd); } if (key == GLFW_KEY_C) { b3CapsuleShape capsule; capsule.m_centers[0].Set(0.0f, -1.0f, 0.0f); capsule.m_centers[1].Set(0.0f, 1.0f, 0.0f); capsule.m_radius = 1.0f; b3ShapeDef sd; sd.shape = &capsule; sd.density = 1.0f; sd.friction = 0.5f; m_body->CreateShape(sd); } if (key == GLFW_KEY_H) { b3HullShape hull; hull.m_hull = &b3BoxHull_identity; b3ShapeDef sd; sd.shape = &hull; sd.density = 1.0f; sd.friction = 0.5f; m_body->CreateShape(sd); } } if (key == GLFW_KEY_G || key == GLFW_KEY_T) { if (m_ground) { m_world.DestroyBody(m_ground); } b3BodyDef bd; m_ground = m_world.CreateBody(bd); if (key == GLFW_KEY_G) { b3MeshShape ms; ms.m_mesh = &m_groundMesh; b3ShapeDef sd; sd.shape = &ms; m_ground->CreateShape(sd); } if (key == GLFW_KEY_T) { b3MeshShape ms; ms.m_mesh = &m_terrainMesh; b3ShapeDef sd; sd.shape = &ms; m_ground->CreateShape(sd); } } } void Step() { Test::Step(); g_draw->DrawString(b3Color_white, "S - Sphere"); g_draw->DrawString(b3Color_white, "C - Capsule"); g_draw->DrawString(b3Color_white, "H - Hull"); g_draw->DrawString(b3Color_white, "G - Grid"); g_draw->DrawString(b3Color_white, "T - Terrain"); } static Test* Create() { return new MeshContactTest(); } b3GridMesh<25, 25> m_terrainMesh; b3Body* m_ground; b3Body* m_body; }; #endif