/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef PINNED_CLOTH_H #define PINNED_CLOTH_H class PinnedCloth : public Test { public: PinnedCloth() : m_rectangleGarment(5.0f, 5.0f) { // Generate 2D mesh m_rectangleGarmentMesh.Set(&m_rectangleGarment, 1.0f); // Create 3D mesh m_rectangleClothMesh.Set(&m_rectangleGarmentMesh); // Rotate the mesh b3Mat33 rotation = b3Mat33RotationX(0.5f * B3_PI); for (u32 i = 0; i < m_rectangleClothMesh.vertexCount; ++i) { m_rectangleClothMesh.vertices[i] = rotation * m_rectangleClothMesh.vertices[i]; } // Create cloth b3ClothDef def; def.mesh = &m_rectangleClothMesh; def.density = 0.2f; def.structural = 100000.0f; def.damping = 0.0f; m_cloth = new b3Cloth(def); m_cloth->SetGravity(b3Vec3(0.0f, -9.8f, 0.0f)); m_cloth->SetWorld(&m_world); // Freeze some particles b3AABB3 aabb1; aabb1.m_lower.Set(-5.0f, -1.0f, -6.0f); aabb1.m_upper.Set(5.0f, 1.0f, -4.0f); b3AABB3 aabb2; aabb2.m_lower.Set(-5.0f, -1.0f, 4.0f); aabb2.m_upper.Set(5.0f, 1.0f, 6.0f); for (b3Particle* p = m_cloth->GetParticleList().m_head; p; p = p->GetNext()) { if (aabb1.Contains(p->GetPosition())) { p->SetType(e_staticParticle); } if (aabb2.Contains(p->GetPosition())) { p->SetType(e_staticParticle); } } m_clothDragger = new b3ClothDragger(&m_ray, m_cloth); } ~PinnedCloth() { delete m_clothDragger; delete m_cloth; } void Step() { Test::Step(); m_cloth->Step(g_testSettings->inv_hertz); m_cloth->Draw(); if (m_clothDragger->IsDragging()) { b3Vec3 pA = m_clothDragger->GetPointA(); b3Vec3 pB = m_clothDragger->GetPointB(); g_draw->DrawPoint(pA, 2.0f, b3Color_green); g_draw->DrawPoint(pB, 2.0f, b3Color_green); g_draw->DrawSegment(pA, pB, b3Color_white); } extern u32 b3_clothSolverIterations; g_draw->DrawString(b3Color_white, "Iterations = %d", b3_clothSolverIterations); float32 E = m_cloth->GetEnergy(); g_draw->DrawString(b3Color_white, "E = %f", E); } void MouseMove(const b3Ray3& pw) { Test::MouseMove(pw); if (m_clothDragger->IsDragging() == true) { m_clothDragger->Drag(); } } void MouseLeftDown(const b3Ray3& pw) { Test::MouseLeftDown(pw); if (m_clothDragger->IsDragging() == false) { m_clothDragger->StartDragging(); } } void MouseLeftUp(const b3Ray3& pw) { Test::MouseLeftUp(pw); if (m_clothDragger->IsDragging() == true) { m_clothDragger->StopDragging(); } } static Test* Create() { return new PinnedCloth(); } b3RectangleGarment m_rectangleGarment; b3GarmentMesh m_rectangleGarmentMesh; b3GarmentClothMesh m_rectangleClothMesh; b3Cloth* m_cloth; b3ClothDragger* m_clothDragger; }; #endif