/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef PYRAMIDS_H #define PYRAMIDS_H class Pyramids : public Test { public: enum { e_count = 10, e_depthCount = 10, }; Pyramids() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } b3Vec3 boxSize; boxSize.Set(2.0f, 2.0f, 2.0f); // shift to ground center b3Vec3 translation; translation.x = -0.5f * float32(e_count - 1) * 4.0f * boxSize.x; translation.y = 1.5f * boxSize.y; translation.z = -0.5f * float32(e_depthCount) * boxSize.z; for (u32 i = 0; i < e_count; ++i) { // reset translation.y = 1.5f * boxSize.y; translation.z = -0.5f * float32(e_depthCount) * boxSize.z; for (u32 j = 0; j < e_depthCount; ++j) { for (u32 k = j; k < e_depthCount; ++k) { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.x = 0.0f; bd.position.y = 0.0f; bd.position.z = 1.05f * float32(k) * boxSize.z; bd.position += translation; b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sd; sd.shape = &hs; sd.density = 0.5f; sd.friction = 0.5f; body->CreateShape(sd); } // increment column translation.y += 1.5f * boxSize.y; // track offset translation.z -= 0.5f * boxSize.z; } // increment row translation.x += 4.0f * boxSize.x; } } static Test* Create() { return new Pyramids(); } }; #endif