/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef VARYING_FRICTION_H #define VARYING_FRICTION_H class VaryingFriction : public Test { public: VaryingFriction() { { b3BodyDef bdef; b3Body* ground = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } static b3BoxHull rampHull; { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(25.0f, 0.5f, 25.0f); rampHull.SetTransform(xf); } { b3BodyDef bdef; bdef.position.Set(-20.0f, 20.0f, 0.0f); bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), -0.1f * B3_PI); b3Body* ramp = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &rampHull; b3ShapeDef sd; sd.shape = &hs; sd.friction = 0.4f; ramp->CreateShape(sd); } { b3BodyDef bdef; bdef.position.Set(20.0f, 30.0f, 0.0f); bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.1f * B3_PI); b3Body* ramp = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &rampHull; b3ShapeDef sd; sd.shape = &hs; sd.friction = 0.3f; ramp->CreateShape(sd); } { b3BodyDef bdef; bdef.position.Set(-20.0f, 40.0f, 0.0f); bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), -0.1f * B3_PI); b3Body* ramp = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &rampHull; b3ShapeDef sd; sd.shape = &hs; sd.friction = 0.2f; ramp->CreateShape(sd); } { b3BodyDef bdef; bdef.position.Set(20.0f, 50.0f, 0.0f); bdef.orientation = b3Quat(b3Vec3(0.0f, 0.0f, 1.0f), 0.1f * B3_PI); b3Body* ramp = m_world.CreateBody(bdef); b3HullShape hs; hs.m_hull = &rampHull; b3ShapeDef sd; sd.shape = &hs; sd.friction = 0.1f; ramp->CreateShape(sd); } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(40.0f, 70.0f, -10.0f); b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sd; sd.density = 1.0f; sd.friction = 0.2f; sd.shape = &hs; body->CreateShape(sd); } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(40.0f, 70.0f, 0.0f); b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sd; sd.density = 1.0f; sd.friction = 0.5f; sd.shape = &hs; body->CreateShape(sd); } { b3BodyDef bd; bd.type = b3BodyType::e_dynamicBody; bd.position.Set(40.0f, 70.0f, 10.0f); b3Body* body = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &b3BoxHull_identity; b3ShapeDef sd; sd.density = 1.0f; sd.friction = 0.8f; sd.shape = &hs; body->CreateShape(sd); } } static Test* Create() { return new VaryingFriction(); } }; #endif