/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include #include // ! #include // ! static inline b3Vec2 GetCursorPosition() { extern GLFWwindow* g_window; double x, y; glfwGetCursorPos(g_window, &x, &y); return b3Vec2(float32(x), float32(y)); } Controller::Controller(Model* model, View* view) { m_model = model; m_view = view; m_leftDown = false; m_rightDown = false; m_shiftDown = false; m_ps0.SetZero(); } Controller::~Controller() { } void Controller::Event_SetWindowSize(u32 w, u32 h) { m_model->Command_ResizeCamera(float32(w), float32(h)); } void Controller::Event_Press_Key(int button) { if (button == GLFW_KEY_LEFT_SHIFT) { m_shiftDown = true; } if (m_shiftDown) { if (button == GLFW_KEY_DOWN) { m_model->Command_ZoomCamera(1.0f); } if (button == GLFW_KEY_UP) { m_model->Command_ZoomCamera(-1.0f); } } else { m_model->Command_Press_Key(button); } } void Controller::Event_Release_Key(int button) { if (button == GLFW_KEY_LEFT_SHIFT) { m_shiftDown = false; } if (m_shiftDown) { } else { m_model->Command_Release_Key(button); } } void Controller::Event_Press_Mouse(int button) { if (button == GLFW_MOUSE_BUTTON_LEFT) { m_leftDown = true; if (!m_shiftDown) { m_model->Command_Press_Mouse_Left(GetCursorPosition()); } } if (button == GLFW_MOUSE_BUTTON_RIGHT) { m_rightDown = true; } } void Controller::Event_Release_Mouse(int button) { if (button == GLFW_MOUSE_BUTTON_LEFT) { m_leftDown = false; if (!m_shiftDown) { m_model->Command_Release_Mouse_Left(GetCursorPosition()); } } if (button == GLFW_MOUSE_BUTTON_RIGHT) { m_rightDown = false; } } void Controller::Event_Move_Cursor(float32 x, float32 y) { b3Vec2 ps; ps.Set(float32(x), float32(y)); b3Vec2 dp = ps - m_ps0; m_ps0 = ps; float32 ndx = b3Clamp(dp.x, -1.0f, 1.0f); float32 ndy = b3Clamp(dp.y, -1.0f, 1.0f); if (m_shiftDown) { if (m_leftDown) { float32 ax = -0.005f * B3_PI * ndx; float32 ay = -0.005f * B3_PI * ndy; m_model->Command_RotateCameraY(ax); m_model->Command_RotateCameraX(ay); } if (m_rightDown) { float32 tx = 0.2f * ndx; float32 ty = -0.2f * ndy; m_model->Command_TranslateCameraX(tx); m_model->Command_TranslateCameraY(ty); } } else { m_model->Command_Move_Cursor(GetCursorPosition()); } } void Controller::Event_Scroll(float32 dx, float32 dy) { if (m_shiftDown) { float32 ny = b3Clamp(dy, -1.0f, 1.0f); m_model->Command_ZoomCamera(1.0f * ny); } }