/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SHIFT_CENTER_H #define SHIFT_CENTER_H #include class ShiftCenter : public Test { public: ShiftCenter() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bd); b3SphereShape sphere; sphere.m_center.SetZero(); sphere.m_radius = 1.0f; b3ShapeDef sd; sd.density = 0.1f; sd.friction = 0.3f; sd.shape = &sphere; body->CreateShape(sd); // Retrieve the local center of mass and inertia about the // local center of mass b3MassData massData; body->GetMassData(&massData); // Shift the inertia to the local origin massData.I += massData.mass * b3Steiner(massData.center); // Make a copy of the old local center of mass b3Vec3 oldCenter = massData.center; // Pick a center of mass of choice massData.center.z += 10.0f; // Measure the displacement from the old local center of mass // to the new local center of mass. b3Vec3 d = massData.center - oldCenter; // Move the inertia at the local origin to the new local origin massData.I += massData.mass * b3Steiner(d); // Update local center of mass and inertia body->SetMassData(&massData); } } ~ShiftCenter() { } static Test* Create() { return new ShiftCenter(); } }; #endif