/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPRING_CLOTH_COLLISION_TESH_H #define SPRING_CLOTH_COLLISION_TESH_H extern DebugDraw* g_debugDraw; extern Camera g_camera; extern Settings g_settings; class SpringClothCollision : public Test { public: SpringClothCollision() { g_camera.m_zoom = 25.0f; b3SpringClothDef def; def.allocator = &m_clothAllocator; def.mesh = &m_clothMesh; def.density = 0.2f; def.ks = 1000.0f; def.kd = 0.0f; def.r = 0.2f; def.gravity.Set(0.0f, -10.0f, 0.0f); m_cloth.Initialize(def); m_clothCapsule.m_centers[0].Set(0.0f, -2.0f, 2.0f); m_clothCapsule.m_centers[1].Set(0.0f, -2.0f, -2.0f); m_clothCapsule.m_radius = 2.0f; m_clothCapsule.SetFriction(1.0f); m_cloth.AddShape(&m_clothCapsule); } void Step() { float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f; if (g_settings.pause) { if (g_settings.singleStep) { g_settings.singleStep = false; } else { dt = 0.0f; } } m_cloth.Step(dt); b3Shape** shapes = m_cloth.GetShapes(); for (u32 i = 0; i < m_cloth.GetShapeCount(); ++i) { b3Shape* s = shapes[i]; b3Transform xf; xf.SetIdentity(); g_debugDraw->DrawShape(s, b3Color_white, xf); } m_cloth.Draw(g_debugDraw); b3SpringClothStep step = m_cloth.GetStep(); char text[256]; sprintf(text, "Iterations = %u", step.iterations); g_debugDraw->DrawString(text, b3Color_white); } static Test* Create() { return new SpringClothCollision(); } b3GridMesh<10, 10> m_clothMesh; b3StackAllocator m_clothAllocator; b3CapsuleShape m_clothCapsule; b3SpringCloth m_cloth; }; #endif