/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B3_SOFT_BODY_SOLVER_H #define B3_SOFT_BODY_SOLVER_H #include #include class b3StackAllocator; class b3SoftBodyMesh; class b3SoftBodyNode; struct b3SoftBodyElement; class b3NodeBodyContact; struct b3SoftBodySolverDef { b3StackAllocator* stack; const b3SoftBodyMesh* mesh; b3SoftBodyNode* nodes; b3SoftBodyElement* elements; }; class b3SoftBodySolver { public: b3SoftBodySolver(const b3SoftBodySolverDef& def); ~b3SoftBodySolver(); void Solve(float32 dt, const b3Vec3& gravity, u32 velocityIterations, u32 positionIterations); private: b3StackAllocator* m_allocator; const b3SoftBodyMesh* m_mesh; b3SoftBodyNode* m_nodes; b3SoftBodyElement* m_elements; }; #endif