/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include extern u32 b3_allocCalls, b3_maxAllocCalls; extern u32 b3_gjkCalls, b3_gjkIters, b3_gjkMaxIters; extern u32 b3_convexCalls, b3_convexCacheHits; extern bool b3_enableConvexCache; extern b3Draw* b3_debugDraw; extern Settings g_settings; extern DebugDraw* g_debugDraw; extern Camera g_camera; extern Profiler* g_profiler; Test::Test() { b3_allocCalls = 0; b3_gjkCalls = 0; b3_gjkIters = 0; b3_gjkMaxIters = 0; b3_convexCalls = 0; b3_convexCacheHits = 0; b3_enableConvexCache = g_settings.convexCache; b3_debugDraw = g_debugDraw; m_world.SetContactListener(this); g_camera.m_q = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.15f * B3_PI); g_camera.m_q = g_camera.m_q * b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.15f * B3_PI); g_camera.m_zoom = 50.0f; g_camera.m_center.SetZero(); m_rayHit.shape = NULL; m_mouseJoint = NULL; { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(50.0f, 1.0f, 50.0f); m_groundHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(1.0f, 1.0f, 1.0f); m_boxHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(1.0f, 5.0f, 1.0f); m_tallHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(2.0f, 4.0f, 0.5f); m_doorHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(25.0f, 0.5f, 25.0f); m_rampHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(1.0f, 0.5f, 3.0f); m_plankHull.SetTransform(xf); } { b3Transform xf; xf.position.SetZero(); xf.rotation = b3Diagonal(4.05f, 2.0f * B3_LINEAR_SLOP, 4.05f); m_thinHull.SetTransform(xf); } { const u32 w = 5; const u32 h = 5; b3Vec3 t; t.x = -0.5f * float32(w); t.y = 0.0f; t.z = -0.5f * float32(h); b3Mesh* mesh = m_meshes + e_clothMesh; mesh->vertexCount = w * h; mesh->vertices = (b3Vec3*)b3Alloc(mesh->vertexCount * sizeof(b3Vec3)); for (u32 i = 0; i < w; ++i) { for (u32 j = 0; j < h; ++j) { u32 v1 = i * w + j; b3Vec3 v; v.x = float32(i); v.y = RandomFloat(0.0f, 0.5f); v.z = float32(j); v += t; mesh->vertices[v1] = v; } } mesh->triangleCount = 2 * (w - 1) * (h - 1); mesh->triangles = (b3Triangle*)b3Alloc(mesh->triangleCount * sizeof(b3Triangle)); u32 triangleCount = 0; for (u32 i = 0; i < w - 1; ++i) { for (u32 j = 0; j < h - 1; ++j) { u32 v1 = i * w + j; u32 v2 = (i + 1) * w + j; u32 v3 = (i + 1) * w + (j + 1); u32 v4 = i * w + (j + 1); B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t1 = mesh->triangles + triangleCount; ++triangleCount; t1->v1 = v3; t1->v2 = v2; t1->v3 = v1; B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t2 = mesh->triangles + triangleCount; ++triangleCount; t2->v1 = v1; t2->v2 = v4; t2->v3 = v3; } } B3_ASSERT(triangleCount == mesh->triangleCount); mesh->BuildTree(); } { const u32 w = 50; const u32 h = 50; b3Vec3 t; t.x = -0.5f * float32(w); t.y = 0.0f; t.z = -0.5f * float32(h); b3Mesh* mesh = m_meshes + e_gridMesh; mesh->vertexCount = w * h; mesh->vertices = (b3Vec3*)b3Alloc(mesh->vertexCount * sizeof(b3Vec3)); for (u32 i = 0; i < w; ++i) { for (u32 j = 0; j < h; ++j) { u32 v1 = i * w + j; b3Vec3 v; v.x = float32(i); v.y = 0.0f; v.z = float32(j); v += t; mesh->vertices[v1] = v; } } // 2 triangles per quad mesh->triangleCount = 2 * (w - 1) * (h - 1); mesh->triangles = (b3Triangle*)b3Alloc(mesh->triangleCount * sizeof(b3Triangle)); u32 triangleCount = 0; for (u32 i = 0; i < w - 1; ++i) { for (u32 j = 0; j < h - 1; ++j) { u32 v1 = i * w + j; u32 v2 = (i + 1) * w + j; u32 v3 = (i + 1) * w + (j + 1); u32 v4 = i * w + (j + 1); B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t1 = mesh->triangles + triangleCount; ++triangleCount; t1->v1 = v3; t1->v2 = v2; t1->v3 = v1; B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t2 = mesh->triangles + triangleCount; ++triangleCount; t2->v1 = v1; t2->v2 = v4; t2->v3 = v3; } } B3_ASSERT(triangleCount == mesh->triangleCount); mesh->BuildTree(); } { const u32 w = 50; const u32 h = 50; b3Vec3 t; t.x = -0.5f * float32(w); t.y = 0.0f; t.z = -0.5f * float32(h); b3Mesh* mesh = m_meshes + e_terrainMesh; mesh->vertexCount = w * h; mesh->vertices = (b3Vec3*)b3Alloc(mesh->vertexCount * sizeof(b3Vec3)); for (u32 i = 0; i < w; ++i) { for (u32 j = 0; j < h; ++j) { u32 v1 = i * w + j; b3Vec3 v; v.x = 2.0f * float32(i); v.y = RandomFloat(0.0f, 0.5f); v.z = 2.0f *float32(j); v += t; mesh->vertices[v1] = v; } } mesh->triangleCount = 2 * (w - 1) * (h - 1); mesh->triangles = (b3Triangle*)b3Alloc(mesh->triangleCount * sizeof(b3Triangle)); u32 triangleCount = 0; for (u32 i = 0; i < w - 1; ++i) { for (u32 j = 0; j < h - 1; ++j) { u32 v1 = i * w + j; u32 v2 = (i + 1) * w + j; u32 v3 = (i + 1) * w + (j + 1); u32 v4 = i * w + (j + 1); B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t1 = mesh->triangles + triangleCount; ++triangleCount; t1->v1 = v3; t1->v2 = v2; t1->v3 = v1; B3_ASSERT(triangleCount < mesh->triangleCount); b3Triangle* t2 = mesh->triangles + triangleCount; ++triangleCount; t2->v1 = v1; t2->v2 = v4; t2->v3 = v3; } } B3_ASSERT(triangleCount == mesh->triangleCount); mesh->BuildTree(); } } Test::~Test() { for (u32 i = 0; i < e_maxMeshes; ++i) { b3Free(m_meshes[i].vertices); b3Free(m_meshes[i].triangles); } } void Test::BeginContact(b3Contact* contact) { } void Test::EndContact(b3Contact* contact) { } void Test::PreSolve(b3Contact* contact) { } void Test::Step() { float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f; if (g_settings.pause) { if (g_settings.singleStep) { g_settings.singleStep = false; } else { dt = 0.0f; } } b3_allocCalls = 0; b3_gjkCalls = 0; b3_gjkIters = 0; b3_gjkMaxIters = 0; b3_convexCalls = 0; b3_convexCacheHits = 0; b3_enableConvexCache = g_settings.convexCache; // Step ProfileBegin(); m_world.SetSleeping(g_settings.sleep); m_world.SetWarmStart(g_settings.warmStart); m_world.Step(dt, g_settings.velocityIterations, g_settings.positionIterations); ProfileEnd(); // Draw World u32 drawFlags = 0; drawFlags += g_settings.drawBounds * b3Draw::e_aabbsFlag; drawFlags += g_settings.drawVerticesEdges * b3Draw::e_shapesFlag; drawFlags += g_settings.drawCenterOfMasses * b3Draw::e_centerOfMassesFlag; drawFlags += g_settings.drawJoints * b3Draw::e_jointsFlag; drawFlags += g_settings.drawContactPoints * b3Draw::e_contactPointsFlag; drawFlags += g_settings.drawContactNormals * b3Draw::e_contactNormalsFlag; drawFlags += g_settings.drawContactTangents * b3Draw::e_contactTangentsFlag; g_debugDraw->SetFlags(drawFlags); m_world.DebugDraw(); g_debugDraw->Submit(); if (g_settings.drawFaces) { g_debugDraw->Draw(m_world); } // Draw Statistics ImGui::SetNextWindowPos(ImVec2(0.0f, 0.0f)); ImGui::Begin("Log", NULL, ImVec2(0, 0), 0.0f, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoScrollbar); if (g_settings.pause) { ImGui::Text("*PAUSED*"); } if (g_settings.drawStats) { ImGui::Text("Bodies %d", m_world.GetBodyList().m_count); ImGui::Text("Joints %d", m_world.GetJointList().m_count); ImGui::Text("Contacts %d", m_world.GetContactList().m_count); float32 avgGjkIters = 0.0f; if (b3_gjkCalls > 0) { avgGjkIters = float32(b3_gjkIters) / float32(b3_gjkCalls); } ImGui::Text("GJK Calls %d", b3_gjkCalls); ImGui::Text("GJK Iterations %d (%d) (%f)", b3_gjkIters, b3_gjkMaxIters, avgGjkIters); float32 convexCacheHitRatio = 0.0f; if (b3_convexCalls > 0) { convexCacheHitRatio = float32(b3_convexCacheHits) / float32(b3_convexCalls); } ImGui::Text("Convex Calls %d", b3_convexCalls); ImGui::Text("Convex Cache Hits %d (%f)", b3_convexCacheHits, convexCacheHitRatio); ImGui::Text("Frame Allocations %d (%d)", b3_allocCalls, b3_maxAllocCalls); } if (g_settings.drawProfile) { for (u32 i = 0; i < g_profiler->m_records.Count(); ++i) { const ProfileRecord& r = g_profiler->m_records[i]; ImGui::Text("%s %.4f (%.4f) [ms]", r.name, r.elapsed, r.maxElapsed); } } g_profiler->Clear(); ImGui::End(); } void Test::MouseMove(const Ray3& pw) { if (m_mouseJoint) { float32 t = m_rayHit.fraction; float32 w1 = 1.0f - t; float32 w2 = t; b3Vec3 target = w1 * pw.Start() + w2 * pw.End(); m_mouseJoint->SetTarget(target); } } void Test::MouseLeftDown(const Ray3& pw) { // Clear the current hit m_rayHit.shape = NULL; if (m_mouseJoint) { b3Body* groundBody = m_mouseJoint->GetBodyA(); m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = NULL; m_world.DestroyBody(groundBody); } b3Vec3 p1 = pw.Start(); b3Vec3 p2 = pw.End(); RayCastListener listener; listener.hit.shape = NULL; // Perform the ray cast b3RayCastSingleOutput out; if (m_world.RayCastSingle(&out, p1, p2)) { m_rayHit = out; RayHit(); } } void Test::MouseLeftUp(const Ray3& pw) { m_rayHit.shape = NULL; if (m_mouseJoint) { b3Body* groundBody = m_mouseJoint->GetBodyA(); m_world.DestroyJoint(m_mouseJoint); m_mouseJoint = NULL; m_world.DestroyBody(groundBody); } } void Test::RayHit() { b3BodyDef bdef; b3Body* bodyA = m_world.CreateBody(bdef); b3Body* bodyB = m_rayHit.shape->GetBody(); b3MouseJointDef def; def.bodyA = bodyA; def.bodyB = bodyB; def.target = m_rayHit.point; def.maxForce = 2000.0f * bodyB->GetMass(); m_mouseJoint = (b3MouseJoint*)m_world.CreateJoint(def); bodyB->SetAwake(true); }