/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CLOTH_H #define CLOTH_H extern DebugDraw* g_debugDraw; extern Camera g_camera; extern Settings g_settings; class Cloth : public Test { public: Cloth() { g_camera.m_zoom = 25.0f; b3ClothDef def; def.mesh = m_meshes + e_clothMesh; def.density = 0.2f; def.gravity.Set(-10.0f, 1.0f, 0.0f); def.k1 = 0.5f; def.k2 = 0.05f; def.kd = 0.1f; def.r = 1.0f; m_cloth.Initialize(def); b3Particle* vs = m_cloth.GetVertices(); for (u32 i = 0; i < 5; ++i) { vs[i].im = 0.0f; } } void Step() { float32 dt = g_settings.hertz > 0.0f ? 1.0f / g_settings.hertz : 0.0f; if (g_settings.pause) { if (g_settings.singleStep) { g_settings.singleStep = false; } else { dt = 0.0f; } } m_cloth.Step(dt, g_settings.positionIterations); m_cloth.Draw(g_debugDraw); } static Test* Create() { return new Cloth(); } b3Cloth m_cloth; }; #endif