/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef HULL_HULL_H #define HULL_HULL_H class HullAndHull : public Collide { public: HullAndHull() { b3Transform xf; xf.rotation = b3Diagonal(1.0f, 2.0f, 1.0f); xf.position.SetZero(); m_box.SetTransform(xf); b3Quat qA(0.0f, 1.0f, 0.0f, 0.025f * B3_PI); m_xfA.SetIdentity(); m_xfA.position.Set(0.0186814368f, 1.96078217f, 0.0253920462f); m_xfA.rotation = b3ConvertQuatToRot(qA); m_sA.m_hull = &m_box; m_xfB.SetIdentity(); m_xfB.position.Set(0.f, 0.0f, 0.0f); m_sB.m_hull = &m_box; m_cache.count = 0; m_shapeA = &m_sA; m_shapeB = &m_sB; } static Test* Create() { return new HullAndHull(); } b3BoxHull m_box; b3HullShape m_sA; b3HullShape m_sB; }; #endif