/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef RAGDOLL_H #define RAGDOLL_H class Ragdoll : public Test { public: Ragdoll() { { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } b3Body* head; b3Body* hip; b3Body* lArm; b3Body* rArm; b3Body* lLeg; b3Body* rLeg; { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 10.0f, 0.0f); hip = m_world.CreateBody(bd); hip->ApplyForceToCenter(b3Vec3(0.0f, 0.0f, -5000.0f), true); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 0.5f, 0.0f); cs.m_centers[1].Set(0.0f, -0.5f, 0.0f); cs.m_radius = 1.0f; b3ShapeDef sd; sd.shape = &cs; sd.density = 1.0f; hip->CreateShape(sd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 12.25f, 0.0f); bd.angularVelocity.Set(0.0f, 0.0f, 0.005f); head = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 0.15f, 0.0f); cs.m_centers[1].Set(0.0f, -0.15f, 0.0f); cs.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &cs; sd.density = 5.0f; head->CreateShape(sd); } // Link head to chest { b3ConeJointDef cd; cd.bodyA = hip; cd.bodyB = head; cd.collideLinked = false; cd.enableLimit = true; cd.Initialize(hip, head, b3Vec3(0.0f, 1.0f, 0.0f), b3Vec3(0.0f, 11.55f, 0.0f), 0.25f * B3_PI); b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(-2.5f, 11.0f, 0.0f); bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI); lArm = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 1.0f, 0.0f); cs.m_centers[1].Set(0.0f, -1.0f, 0.0f); cs.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &cs; sd.density = 0.25f; lArm->CreateShape(sd); } // Link left arm to chest { b3ConeJointDef cd; cd.bodyA = hip; cd.bodyB = lArm; cd.collideLinked = false; cd.enableLimit = true; cd.Initialize(hip, lArm, b3Vec3(-1.0f, 0.0f, 0.0f), b3Vec3(-1.0f, 11.0f, 0.0f), B3_PI); b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(2.5f, 11.0f, 0.0f); bd.orientation.Set(b3Vec3(0.0f, 0.0f, 1.0f), 0.5f * B3_PI); rArm = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 1.0f, 0.0f); cs.m_centers[1].Set(0.0f, -1.0f, 0.0f); cs.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &cs; sd.density = 0.25f; rArm->CreateShape(sd); } // Link right arm to chest { b3ConeJointDef cd; cd.bodyA = hip; cd.bodyB = rArm; cd.collideLinked = false; cd.enableLimit = true; cd.Initialize(hip, rArm, b3Vec3(1.0f, 0.0f, 0.0f), b3Vec3(1.0f, 11.0f, 0.0f), B3_PI); b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(-0.5f, 6.0f, 0.0f); lLeg = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 2.0f, 0.0f); cs.m_centers[1].Set(0.0f, -2.0f, 0.0f); cs.m_radius = 0.45f; b3ShapeDef sd; sd.shape = &cs; sd.density = 0.25f; lLeg->CreateShape(sd); } // Link left leg to chest { b3ConeJointDef cd; cd.bodyA = hip; cd.bodyB = lLeg; cd.collideLinked = false; cd.enableLimit = true; cd.Initialize(hip, lLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(-0.5f, 8.5f, 0.0f), 0.25f * B3_PI); b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.5f, 6.0f, 0.0f); rLeg = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 2.0f, 0.0f); cs.m_centers[1].Set(0.0f, -2.0f, 0.0f); cs.m_radius = 0.45f; b3ShapeDef sd; sd.shape = &cs; sd.density = 0.25f; rLeg->CreateShape(sd); } // Link right leg to chest { b3ConeJointDef cd; cd.bodyA = hip; cd.bodyB = rLeg; cd.collideLinked = false; cd.enableLimit = true; cd.Initialize(hip, rLeg, b3Vec3(0.0f, -1.0f, 0.0f), b3Vec3(0.5f, 8.5f, 0.0f), 0.25f * B3_PI); b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } } void KeyDown(int button) { } static Test* Create() { return new Ragdoll(); } }; #endif