/* * Copyright (c) 2016-2019 Irlan Robson https://irlanrobson.github.io * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPHERE_MESH_H #define SPHERE_MESH_H #include // This structure represents a triangle mesh. struct smMesh { smMesh() { vertexCount = 0; vertices = nullptr; indexCount = 0; indices = nullptr; } ~smMesh() { free(vertices); free(indices); } u32 vertexCount; // number of unique vertices b3Vec3* vertices; // list of unique vertices u32 indexCount; // number of triangle vertex indices u32* indices; // list of triangle vertex index }; // Create a unit icosphere given the number of subdivisions. void smCreateMesh(smMesh& output, u32 subdivisions); #endif