/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CLOTH_H #define CLOTH_H class Cloth : public Test { public: Cloth() { b3ClothDef def; def.mesh = &m_clothMesh; def.density = 0.2f; def.gravity.Set(0.0f, -10.0f, 0.0f); def.k1 = 0.2f; def.k2 = 0.1f; def.kd = 0.005f; def.r = 1.0f; m_cloth.Initialize(def); b3AABB3 aabb; aabb.m_lower.Set(-5.0f, -1.0f, -6.0f); aabb.m_upper.Set(5.0f, 1.0f, -4.0f); b3Particle* vs = m_cloth.GetVertices(); for (u32 i = 0; i < m_cloth.GetVertexCount(); ++i) { if (aabb.Contains(vs[i].p)) { vs[i].im = 0.0f; } } } void Step() { m_cloth.Step(g_settings->inv_hertz, g_settings->positionIterations); m_cloth.Draw(); } static Test* Create() { return new Cloth(); } b3GridMesh<10, 10> m_clothMesh; b3Cloth m_cloth; }; #endif