/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef SPRING_CLOTH_COLLISION_H #define SPRING_CLOTH_COLLISION_H class SpringClothCollision : public SpringClothTest { public: SpringClothCollision() { b3SpringClothDef def; def.allocator = &m_clothAllocator; def.mesh = &m_clothMesh; def.density = 0.2f; def.ks = 1000.0f; def.kd = 0.0f; def.r = 0.2f; def.gravity.Set(0.0f, -10.0f, 0.0f); m_cloth.Initialize(def); m_clothCapsule.m_centers[0].Set(0.0f, -2.0f, 2.0f); m_clothCapsule.m_centers[1].Set(0.0f, -2.0f, -2.0f); m_clothCapsule.m_radius = 2.0f; m_clothCapsule.SetFriction(1.0f); m_cloth.AddShape(&m_clothCapsule); } static Test* Create() { return new SpringClothCollision(); } b3GridMesh<10, 10> m_clothMesh; b3CapsuleShape m_clothCapsule; }; #endif