/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef QUADRIC_H #define QUADRIC_H #include extern DebugDraw* g_debugDraw; extern Camera g_camera; extern Settings g_settings; class Quadric : public Test { public: Quadric() { g_camera.m_zoom = 20.0f; g_camera.m_q = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.15f * B3_PI); g_camera.m_q = g_camera.m_q * b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.15f * B3_PI); g_camera.m_center.SetZero(); { qhHull hull; b3StackArray points; ConstructCone(points); u32 size = qhGetMemorySize(points.Count()); void* p = b3Alloc(size); hull.Construct(p, points); m_coneHull = ConvertHull(hull); b3Free(p); } { qhHull hull; b3StackArray points; ConstructCylinder(points); u32 size = qhGetMemorySize(points.Count()); void* p = b3Alloc(size); hull.Construct(p, points); m_cylinderHull = ConvertHull(hull); b3Free(p); } { b3BodyDef bd; b3Body* ground = m_world.CreateBody(bd); b3HullShape hs; hs.m_hull = &m_groundHull; b3ShapeDef sd; sd.shape = &hs; ground->CreateShape(sd); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(2.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3HullShape hull; hull.m_hull = &m_coneHull; b3ShapeDef sdef; sdef.density = 0.2f; sdef.friction = 0.3f; sdef.shape = &hull; body->CreateShape(sdef); } { b3BodyDef bdef; bdef.type = e_dynamicBody; bdef.position.Set(-2.0f, 5.0f, 0.0f); b3Body* body = m_world.CreateBody(bdef); b3HullShape hull; hull.m_hull = &m_cylinderHull; b3ShapeDef sdef; sdef.density = 1.0f; sdef.friction = 0.3f; sdef.shape = &hull; body->CreateShape(sdef); } } ~Quadric() { { b3Free(m_coneHull.vertices); b3Free(m_coneHull.edges); b3Free(m_coneHull.faces); b3Free(m_coneHull.planes); } { b3Free(m_cylinderHull.vertices); b3Free(m_cylinderHull.edges); b3Free(m_cylinderHull.faces); b3Free(m_cylinderHull.planes); } } static Test* Create() { return new Quadric(); } b3Hull m_coneHull; b3Hull m_cylinderHull; }; #endif