/* * Copyright (c) 2016-2016 Irlan Robson http://www.irlan.net * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef CONE_TEST_H #define CONE_TEST_H class ConeTest : public Test { public: ConeTest() { g_camera.m_zoom = 15.0f; g_camera.m_q = b3Quat(b3Vec3(0.0f, 1.0f, 0.0f), 0.15f * B3_PI); g_camera.m_q = g_camera.m_q * b3Quat(b3Vec3(1.0f, 0.0f, 0.0f), -0.2f * B3_PI); g_camera.m_center.Set(0.0f, 0.0f, 0.0f); b3Body* ref; b3Body* head; { b3BodyDef bd; //bd.type = e_dynamicBody; bd.position.Set(0.0f, 0.0f, 0.0f); ref = m_world.CreateBody(bd); } { b3BodyDef bd; bd.type = e_dynamicBody; bd.position.Set(0.0f, 2.0f, 0.0f); bd.angularVelocity.Set(0.0f, 0.05f * B3_PI, 0.0f); head = m_world.CreateBody(bd); b3CapsuleShape cs; cs.m_centers[0].Set(0.0f, 0.15f, 0.0f); cs.m_centers[1].Set(0.0f, -0.15f, 0.0f); cs.m_radius = 0.5f; b3ShapeDef sd; sd.shape = &cs; sd.density = 10.0f; head->CreateShape(sd); } { b3Vec3 anchor(0.0f, 0.0f, 0.0f); b3Vec3 axis(0.0f, 1.0f, 0.0f); float32 coneAngle = 0.5f * B3_PI; b3ConeJointDef cd; cd.Initialize(ref, head, axis, anchor, coneAngle); cd.enableLimit = true; b3ConeJoint* cj = (b3ConeJoint*)m_world.CreateJoint(cd); } // Invalidate the orientation b3Vec3 axis(1.0f, 0.0f, 0.0f); float32 angle = B3_PI; head->SetTransform(head->GetPosition(), axis, angle); } static Test* Create() { return new ConeTest(); } }; #endif